The creature takes hold of another one of the same size or smaller with great force, inflicting 25% of their Maximum HP as DRCT-DMG every Turn that it remains constricted, as well as making them Restrained.

While constricting another creature, the perpetrator suffers from -1 AP, but can otherwise move and act normally.

Constriction can be interrupted by an enemy Critical Hit or by an attack that deals at least 10% of the perpetrator's Maximum HP.