Splints are medical equipment used to immobilise Crippled limbs, thus allowing them to heal naturally in the right position. A crippled limb that is not immobilised will never truly heal, or if it does, will most likely end up crooked and painful. Because they are no more than metal tubes, elastic bands and velcro straps, medical-grade splints are fairly cheap, but they can also be improvised using things like a bandage and a couple of sticks or metal rods.
Splint
Abilities
Common Attributes - Consumables
Medical Properties (Immobiliser)
Will help you stay alive, even in the harshest and bloodiest of circumstances, in particular when dealing with broken limbs.
EFFECT:
This consumable slowly heals one instance of Crippled. Seek aftercare and procure time for the bones to heal.
Limb repair time can be sped up by certain effects:
- By its own, a broken limb will take 4 days to heal to a working state.
- Each instance of Healing reduces this time by 1 day. By stacking 3 Healing effects, recovery can be made in a single day.
- Each instance of Fast Healing allows limbs to heal during an Engagement, or in less than a day, starting at a Long Duration. By stacking 3 Fast Healing effects, recovery can be made within a Short Duration.