1. Notes

Home Bases in Ashkarin by Character Type

🛡️ Home Bases in Ashkarin by Character Type


💥 Martial Classes:

ClassSuggested BaseNotes
AcrobatGilded Wheel TavernFrequent contests of skill and rogue training rites; perfect for a flashy performer-adventurer.
AssassinEmber Cellar (secret)Wheelmarked assassins train and operate from the hidden depths of the Ember Cellar.
BarbarianPale LodgeA rough, ale-stained lodge frontier warriors, worldly adventurers and exiled tribesmen gather.
FighterIron Court BarracksStandard fighters fit naturally with the Ashkarin Regulars or hired mercenary companies around the Iron Court.
KnightLances of Ashkarin (Iron Court)A knight would be part of one of the formal Lances patrolling outside the city — tightly bound to Overlord Vexley's military machine.
PaladinTemple of St. RasPerfect for a paladin sworn to duty, fidelity, and oaths; might train among the Ember-Faith.
RangerSalma’s Sundries & Supply / Pale LodgeRangers feel at home among frontier scouts and swamp guides hired through Salma’s shop.

✨ Magical Classes:

ClassSuggested BaseNotes
BardGilded Wheel TavernA natural gathering place for song, tales, and intrigue. Bards find endless stories — and secrets — here.
ClericTemple of St. RasDirect service under the Ember-Faith; may also help guard the Gravefield and exorcise the Vaults.
DruidGrove of Lost StonesA secret, crumbling stone circle hidden just outside the Old Gravefield where nature-worshippers hold vigil.
IllusionistTower ArcanaSamira's apprentices and associated mages include illusionists studying the manipulation of reality.
Magic-UserTower ArcanaPrimary hub for wizardry, magical research, and planar studies.
DrowEmber Cellar (secret)Hidden among the Wheelmarked — the underworld is the perfect place for a drow to hide in plain sight.
DuergarDeep Door TavernA gloomy, underground tavern near the Seeping Waste where outcast dwarves and duergar meet for grim business.
SvirfneblinDeep Door TavernSecretive and cautious, deep gnomes fit best among Ashkarin’s hidden, distrustful underbelly.

🛡️ Demi-Human Races:

ClassSuggested BaseNotes
DwarfDeep Door TavernTraditional dwarves may either frequent Deep Door, or associate with Stonehell expeditions for relic recovery.
ElfTower Arcana or Gilded Wheel TavernNoble elves work with Tower mages; wandering elves drift through the tavern's rogue circles.
GnomeSilverskein Jewels & AppraisalTrusted for their skills in appraisal, tinkering, and minor enchantment; welcome by Nalthra Veylan.
HalflingLatch & Lantern InnAlmina Greenthistle (the tavern maid-thief) could easily tie in halfling characters seeking work and opportunity.
Half-ElfGilded Wheel TavernHalf-elves fit fluidly into Ashkarin’s mercantile and adventuring culture — no single stronghold, but endless connections.
Half-OrcIron Court or The Ember CellarSeen as valuable soldiers or ruthless enforcers; half-orcs thrive in Ashkarin’s iron-hard military and criminal undercurrents.

🗡️ Rogues and Outlaws:

ClassSuggested BaseNotes
ThiefThe Ember Cellar (Wheelmarked)The primary training and recruiting ground for thieves and second-story experts in the city.

📖 Summary:

AreaMain Base TypesClasses They Fit
Iron CourtLawful soldiers, knights, half-orcs, fighters.
Temple of St. RasPaladins, clerics, lawful heroes.
Tower ArcanaWizards, illusionists, elves, half-elves.
Gilded Wheel TavernBards, rogues, adventurers, acrobats, spies.
Ember CellarThieves, assassins, drow, half-orcs, Wheelmarked agents.
Salma’s SundriesRangers, wilderness types.
Silverskein JewelsGnomes, merchant-oriented characters.
Deep Door TavernDwarves, duergar, svirfneblin — anyone from underground cultures.
Grove of Lost StonesDruids, nature-linked characters, some rangers.
Pale LodgeBarbarians, mercenaries, rangers, explorers, rough frontier types.

⚔️ Final Notes:

  • Ashkarin has space for every class, but some characters will feel the strain — druids, barbarians, and lawful knights might chafe in a city caught between order and corruption.

  • Tension builds naturally — the perfect setting for political drama, personal arcs, and factional war.