1. Locations

Deep Door Tavern

"There’s always a way down, if you’re brave—or foolish—enough."


📜 Overview:

Tucked into the northern quarter of Ashkarin, just west of the private Dalmont Gate, stands the Deep Door Tavern—a squat, thick-walled stone building partially sunken into the earth.
From the street, it looks more like an abandoned warehouse than a drinking hall. A low, iron-banded door, engraved with stylized mountains and runes, serves as the only entrance.

A discreet painted symbol—a dark circle crossed by a single silver line—marks the threshold. Those who recognize it know:
This is a place for those who remember the deep roads.


🕯️ Atmosphere:

Inside, the tavern is dim, smoky, and perpetually cool, lit by iron sconces burning thick, oil-soaked wicks.

  • Low vaulted ceilings force even average-height humans to duck.

  • Stone tables and benches are scattered between carved pillars bearing faded dwarven runes.

  • The air is thick with the scents of ale, smoke, and damp stone.

Music is rare here—conversation happens in low tones, if at all.
Disputes are settled outside, with quiet brutality.


🍻 Clientele:

  • Dwarves who no longer feel kinship with the city's surface folk.

  • Duergar (gray dwarves), tolerated here under the strict rules of "No Blood in the Hall."

  • Svirfneblin (deep gnomes) trading rare minerals and whispered secrets.

  • Stonehell veterans—adventurers who've been too deep and come back... changed.

  • Merchants' mercenaries and lumber laborers after a long, grueling day near the northern forest edges.


🎲 Key Features:

FeatureDescription
The StonewellA sealed shaft behind the bar that supposedly leads to forgotten tunnels beneath Ashkarin. The owner claims it’s "just a well"... few believe it.
Deep AleA rich, heavy brew said to be fermented with rare underground mushrooms. Strong enough to "drop an ogre."
Silent Barter CornerA small side-room where valuables, maps, artifacts, and "unclaimed" goods can be traded wordlessly among trusted dealers.
Private BoothsStone alcoves with iron curtains for privacy. Perfect for quiet deals—or quiet murders.

🛡️ Tavern Owner:

Brokk Stonevein

(male dwarf, former miner and scout)

  • Grizzled, beardless, with a twisted left hand from a deep-delving accident.

  • Fiercely protective of his tavern's neutrality: "You fight in here, you die in here."

  • Hates nobles, tolerates merchants, respects adventurers who mind their business.

Brokk is said to know every old tunnel beneath Ashkarin, but he doesn't sell that knowledge cheaply.


📖 Rumors Commonly Heard Here:

  • Secret tunnels beneath the Dalmont Exchange connect to old Ashkaran ruins.

  • Wheelmarked safehouses are hidden along the smugglers' routes west of the tavern.

  • Strange beasts seen prowling near the lumber yards—something stirring from the swamp.


🛒 Common Goods Available (Quietly):

ItemPriceNotes
Miner’s Maps (Ancient Ashkaran tunnels)50–150 gpAccuracy not guaranteed.
Deep Ale (Jug)5 gpOne jug can knock a man unconscious with Constitution save failure.
Stone-cut Lanterns (no smoke)15 gpFavored by underground explorers.
Greyroot Chew (stimulant)10 gpSuppresses fatigue for 6 hours but causes headaches after.
Forged Travel Papers100 gpUseful for moving "unregistered" cargo past Ashkarin’s gates.

🛡️ Summary:

The Deep Door Tavern is a gathering place for the tough, the silent, and the unwelcome.
It is the one place in Ashkarin where surface grudges mean little, and the memories of the Deep still hold sway.

  • Dwarves, duergar, svirfneblin, and hard-used adventurers find a grudging home here.

  • Secrets are traded with fewer words than coin.

  • Every stone seems to remember the deeper roads—and whisper promises to those still willing to listen.