Ways In, Out, and Around
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Spiral stairs in the grand foyer climb 100 feet up to The Canyon – West.
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A silent teleportation glyph (spiral eye with clawed lashes) ports a toucher to the alchemy-littered study; an identical glyph glows faintly there as well.
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The Whistling Well drops 60 feet to a chamber on Level 2A.
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A rust-choked portcullis blocks one passage; raising it takes muscle, leverage, and noise.
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A childish iron sign points west: “Da’ Dragon’s Den.” (It leads to a fake hoard—the “dragon” is anything but.)
Hazards, Curses, and Curios
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Green slime erupts from the kitchen pump.
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A pair of facing statues arc lightning if you pass between them.
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A dry fountain can belch a lethal poison cloud when jostled (save vs. poison or die).
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The Giggling Skull altar inflicts unstoppable laughter, and its secret coffer is needle-trapped.
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The devil-lizard idol’s offering bowl is rigged with falling stones.
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An ancient battleground chills the marrow; ghostly figures can appear and send the stoutest running.
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Sooty “Eternal Silhouettes” re-stain the wall days after being scrubbed.
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The Wheel of Fortune groans like a funeral bell; spin for Weal or Woe (twice per day, party-wide).
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A well-painted but fake door mocks the unwary.
Lore & Leads
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“Rocky,” a cracked stone oracle, answers three questions a day—truthful, false, or maddeningly cryptic.
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A chalked pentagram and pooled wax in the foyer suggest recent rites.
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Dwarvish measurements etched over a dorm threshold and a pristine dwarven hall hint at proud builders.
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A brass pet tag marked “Precious” suggests wererats lair on Level 3A.
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Chalk scrawls try (and fail) to divide 537 by 4. Often.
Treasure and Notable Finds
Coinage (total): 1,882 gp, 4 sp, 1 cp
(161 cp • 13,018 sp • 579 gp)
Gems, art, and valuables (~1,995 gp total value):
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A regal gold circlet (1,100 gp) from the false dragon’s den.
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Jade amulet (100 gp); silver ring (75 gp) from the teleporter study.
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Tiger-eye gem (65 gp); moonstone (60 gp); bloodstone (60 gp); peridot (55 gp).
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Gold ear stud (50 gp); silver ring (40 gp); silver brooch (45 gp); silver belt buckle (30 gp); silver salt shaker (25 gp).
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Six modest jewelry pieces (10 gp each) and three noble trinkets (20 gp each) from hidden and ancient places.
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Dwarven brandy (25 gp).
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Odds & ends: a plain brass ring, plus a key to the ancient crypts.
Magic & special gear:
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Battleaxe +1 (“Emberbite”), dwarven make, claimed from a grim commander’s quarters.
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2 Potions of Healing.
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Spell Scroll: Unseen Presence.
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Antitoxin vial.
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Silver dagger (45 gp value).
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Whisper Grimoires, Volume 1 (arcane notes) and a partial map of the level.
Supplies & resources:
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Clean drinking water at the cistern.
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Useful gear can be scrounged from the cluttered storeroom; a coiled rope and waterskin were found in the high-vaulted hall.
Atmosphere & Oddments
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Fanged archways and shifting imp murals gnash and leer at the threshold.
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Graffiti, lewd sketches, and a painted fake door add gallows humor.
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Bone effigies, glow-worm starlight, and thirteen carefully placed stones lend a ritual cast to one dorm.
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A makeshift tavern with a “Tips” bowl (holding exactly one lonely copper) suggests someone once called this level “home.”
