1. Characters

Gharial

Dead
Shaman of the Erecopsa Tribe

Gharial, Shaman of the Erecopsa Tribe

Ancient lizardfolk elder and spiritual leader of the Erecopsa.

AL N, AC 5 [14], HD 6 (27 hp), MV 90’ (30’), Att 1 × Staff of Snakes (1d6+1), THAC0 17 [+2], SV C6 (D10, W11, P12, B14, S13), ML 12, XP 500, NA 1 (unique)

  • Staff of Snakes: Attacks as +1 staff. On a hit vs man-sized or smaller, may transform into serpent form; victim must save vs spells or be immobilized for 1d4 turns. Snake form: AC 5 [14], HD 3 (20 hp). Unlimited uses.

  • Spells (Cleric 6): Cure Light Wounds, Protection from Evil; Hold Person, Silence 15’ Radius; Striking; Summon Animals (typically 3 crocodiles, 2 HD each).

  • Treasure: Golden necklace (600 gp).

  • Notes: Fanatical guardian of the Mud Mound and Ouroboros Gate. If slain, his son (the tribe’s sub-chief) vows vengeance.


Crocodiles (3)

AC 5 [14], HD 2 (9 hp), Att 1 × bite (1d8), THAC0 18 [+1], MV 90’ (30’) / Swim 90’ (30’), SV F1 (D12, W13, P14, B15, S16), ML 7, AL N, XP 20, NA 0 (1d8), TT None

Adventure Hooks and Consequences:

  • Gharial's son is the sub-chief of the Erecopsa tribe. If Gharial is slain, his son will swear a blood oath of vengeance, tracking the killers across the swamps and tunnels with tribal hunters and crocodiles at his side.

  • If parleyed with or shown genuine respect for the rites and traditions of the Erecopsa, Gharial may offer rare spiritual insight, healing, or knowledge of ancient paths through Stonehell.