šļø Acolyte Rell, Keeper of Beds and Bruises
āI used to break into places like this. Now I mop up what crawls out.ā
Race/Class: Human Thief 2 / Cleric 1
Alignment: Neutral
HP: 10 | AC: 7 (padded vest and quick reflexes)
Attacks:
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Dagger +1 to hit (1d4)
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Sap (nonlethal) +2 to hit (1d4, can knock unconscious on natural 4 if target is below half HP)
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Backstab: x2 damage on surprise or from behind
Saving Throws: As Cleric 1
Thief Abilities (as Thief 2): -
Pick Pockets: 30%
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Move Silently: 25%
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Hide in Shadows: 20%
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Hear Noise: 2-in-6
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Climb Sheer Surfaces: 85%
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Pick Locks: 25% (has a single sacred lockpick he wonāt replace if lost)
āļø Clerical Power
While heās not a formally ordained priest, Rell has taken up the most basic rites of St. Ras under duress and guilt:
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Spells (1/day): Cure Light Wounds or Sanctuary
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Can wield blunt weapons and turn undead (as Cleric 1), though rarely does so unless desperate.
𩹠Appearance & Demeanor
Rell is sinewy and sharp-eyed, with a smirk that hides guilt and a stare that measures trust. His left arm is tattooed with faded gang script, mostly covered by his patched Warden tabard. A crooked nose and a silver-capped tooth round out his rogueās grin. His voice is gravel with attitude.
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Robes are mismatched layers of bandage-wraps, old leather, and blessed symbols half-sewn over a street thiefās gear.
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Carries a healerās satchel, a hidden dagger in his boot, and a sacred lockpick on a thong around his neck.
š§ Roleplaying Rell
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Snarky Compassion: Heāll insult you while bandaging youābecause he cares.
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Wary of Faith: Believes in the gods, just doesnāt expect them to believe in him.
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Resourceful: If somethingās broken, stuck, or bleedingāhe can probably fix it⦠just donāt ask how he learned.
šÆļø Narrative Use
Rell is the linchpin of the Triage Cellar in Ember Bastion. Heās the one who actually keeps people alive overnight, making due with poultices, unusual blessings, and clever tricks. His thief training also makes him uniquely suited to quietly spot cursed items, stashed relics, or unwelcome guests in the Bastion.
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Healing Boost: If Rell personally tends a PC during downtime, they regain +1 additional HP per rest day.
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Infirmary āSecurityā: Can set up makeshift traps or locks in the cellar if he suspects intrusion (treat as standard thief traps).
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Subtle Appraisal: Can identify minor cursed or magical objects just by handling them (25% chance), citing āa twitch in my palm.ā
šØļø Quote
āI don't pray much, but I know how to beg. Now hold still, or Iāll start praying over your open guts.ā