1. Creatures

Briarjack Roothound

🌿 Briarjack Roothound

Twisted creature of thorn, bark, and buried hunger

No. Appearing: 1d2 for sale (1d4 in the wild)
Alignment: Neutral
Movement: 90’ (30’)
Armor Class: 13
Hit Dice: 2 (9 hp)
Attacks: 1 bite
Damage: 1d4+1 + special
Save As: Fighter 1
Morale: 10
Treasure Type: Nil
XP: 30

🌑 Special Abilities:

  • Trip Latch: On a successful bite, the Briarjack latches its thorny jaws onto the target’s leg or arm. The victim must Save vs. Paralysis or be knocked off their feet. A character who falls in this way must spend their next movement action to stand. Until they do so, attack rolls against them gain a +2 bonus, and they suffer a -2 penalty on their own attack rolls.
  • Plantform: As a living plant creature, the Briarjack is immune to sleep, charm, and mind-affecting spells. It can survive without food, though it needs regular sunlight or nutrient-rich soil (mud, compost, blood).
  • Sunlight Sensitivity: In direct sunlight, a Briarjack suffers –2 to attack rolls and movement is halved.
  • Houndbane Scent: Dogs, wolves, and other canines will growl, flee, or refuse to travel with a Briarjack. Attempts to keep both in a party cause the dog to act erratically.

🌲 Description:

Briarjacks are unnatural watchdogs grown from the roots of corrupted trees and the bones of buried beasts. Their bodies are sinewy tangles of thornvines, gnarled bark, and snapping briar-thorns, roughly shaped like a large hound. Their eyes are empty hollows, yet they seem to see by tremor and scent alone.

Short-lived and fiercely loyal to those who raise them, Briarjacks often bond with druids, grave-knights, or witch-folk. They grow from root-saplings infused with blood and must be replanted in deep loam within three months to survive.

They dislike fire, loathe sunlight, and cannot abide the presence of ordinary hounds.


Stats

🌿 Bonded Companion Features

  • Loyal Fang: The Briarjack will prioritize defending the binder over others. If the binder is reduced to 0 HP, the Roothound enters a frenzy (Morale 12, gains +4 on attack rolls for 1d4 rounds or until killed).
  • Blood Scent Link: Once per day, the binder may use an action to focus and perceive the world through the Briarjack’s senses for 1 turn (10 minutes). During this, the binder is blind/deaf to their own body.