🌿 Briarjack Roothound
Twisted creature of thorn, bark, and buried hunger
No. Appearing: 1d2 for sale (1d4 in the wild)
Alignment: Neutral
Movement: 90’ (30’)
Armor Class: 13
Hit Dice: 2 (9 hp)
Attacks: 1 bite
Damage: 1d4+1 + special
Save As: Fighter 1
Morale: 10
Treasure Type: Nil
XP: 30
🌑 Special Abilities:
- Trip Latch: On a successful bite, the Briarjack latches its thorny jaws onto the target’s leg or arm. The victim must Save vs. Paralysis or be knocked off their feet. A character who falls in this way must spend their next movement action to stand. Until they do so, attack rolls against them gain a +2 bonus, and they suffer a -2 penalty on their own attack rolls.
- Plantform: As a living plant creature, the Briarjack is immune to sleep, charm, and mind-affecting spells. It can survive without food, though it needs regular sunlight or nutrient-rich soil (mud, compost, blood).
- Sunlight Sensitivity: In direct sunlight, a Briarjack suffers –2 to attack rolls and movement is halved.
- Houndbane Scent: Dogs, wolves, and other canines will growl, flee, or refuse to travel with a Briarjack. Attempts to keep both in a party cause the dog to act erratically.
🌲 Description:
Briarjacks are unnatural watchdogs grown from the roots of corrupted trees and the bones of buried beasts. Their bodies are sinewy tangles of thornvines, gnarled bark, and snapping briar-thorns, roughly shaped like a large hound. Their eyes are empty hollows, yet they seem to see by tremor and scent alone.
Short-lived and fiercely loyal to those who raise them, Briarjacks often bond with druids, grave-knights, or witch-folk. They grow from root-saplings infused with blood and must be replanted in deep loam within three months to survive.
They dislike fire, loathe sunlight, and cannot abide the presence of ordinary hounds.
Word count: 287