🛡️ Fighter Strongholds
Small Fighter Stronghold — The Hillwatch Bastion (~20,000 gp)
Theme: A roadside watch-fort and training post
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1× Small Tower – 15,000 gp
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1× Castle Wall (100') – 5,000 gp
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+25% for interior details – ~5,000 gp
Total: ~25,000 gp
Use: Functions as a local guard post, personal command, or mercenary headquarters. Houses a small barracks, armory, and lookout post.
Medium Fighter Stronghold — Redstone Gate (~62,000 gp)
Theme: A fortified keep along a mountain pass
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1× Barbican – 37,000 gp
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1× Castle Wall (100') – 5,000 gp
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1× Bastion (30') – 9,000 gp
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Drawbridge – 500 gp
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+25% Interior – ~13,000 gp
Total: ~64,500 gp
Use: Controls movement through a pass or key trade road; includes garrison space, training yards, and multiple defensive layers.
Large Fighter Stronghold — Fortress Ironspear (~135,000 gp)
Theme: An independent frontier fortress
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1× Keep – 75,000 gp
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2× Castle Walls (100' each) – 10,000 gp
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2× Bastions – 18,000 gp
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1× Gatehouse – 6,500 gp
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1× Drawbridge – 500 gp
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1× Moat (100') – 400 gp
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+25% Interior – ~25,000 gp
Total: ~135,400 gp
Use: A full military seat of power, capable of housing a small army and commanding a wide region.
✝️ Cleric Strongholds
Small Cleric Stronghold — Shrine of St. Ember (~6,000 gp)
Theme: A stone chapel with modest housing
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1× Civilian Building (stone) – 3,000 gp
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1× Small Tower (bell tower) – 15,000 gp
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Shared Wall, less elaborate interiors – ~4,000 gp adjusted
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Reduced interior modifier (15%) – ~2,000 gp
Total: ~6,000–7,000 gp
Use: A rural sanctuary, healing center, or pilgrimage stop
Medium Cleric Stronghold — Hallowed Hall (~32,000 gp)
Theme: A temple-fortress
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1× Large Tower (chapel & reliquary) – 30,000 gp
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1× Civilian Building (cloisters/guest quarters) – 3,000 gp
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Moat or Sacred Garden (cosmetic) – ~400 gp
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+25% Interior – ~8,000 gp
Total: ~41,000 gp
Use: Wards a region from undead, houses relics, trains acolytes, and offers sanctuary to the faithful.
Large Cleric Stronghold — The Bastion of the Sun (~88,000 gp)
Theme: A fortified monastery-temple complex
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1× Keep (abbey core) – 75,000 gp
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1× Gatehouse – 6,500 gp
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1× Civilian Building (guest house, hospital) – 3,000 gp
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+25% Interior – ~21,000 gp
Total: ~105,500 gp
Use: A regional religious seat of power, housing archives, holy artifacts, a host of clergy, and sacred defenses.
🔮 Magic-User Strongholds
Small Magic-User Stronghold — The Wizard’s Tower (~20,000 gp)
Theme: A solitary arcane retreat
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1× Small Tower – 15,000 gp
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1× Subterranean Passage (lab/ritual chamber) – 500 gp
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+25% Interior – ~3,875 gp
Total: ~19,375 gp
Use: A secluded study for spellcraft and alchemy. Easily placed on a mountain, forest glade, or lake island.
Medium Magic-User Stronghold — Spire of Silver Glass (~55,000 gp)
Theme: Arcane observatory and planar research site
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1× Large Tower – 30,000 gp
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1× Civilian Stone Building (library or scriptorium) – 3,000 gp
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2× Subterranean Passages – 1,000 gp
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Moat (enchanted circle / mirror pool) – 400 gp
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+25% Interior – ~8,600 gp
Total: ~43,000 gp
Use: Serves as a nexus for arcane knowledge, apprentices, extraplanar experiments, and sealed vaults.
Large Magic-User Stronghold — The Citadel of Whispers (~112,000 gp)
Theme: A massive arcane fortress, research institute, or planar node
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1× Keep (with arcane modifications) – 75,000 gp
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1× Large Tower – 30,000 gp
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1× Subterranean Passage – 500 gp
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1× Moat (enchanted barrier) – 400 gp
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+25% Interior – ~26,500 gp
Total: ~132,400 gp
Use: A center for magical authority, protected by arcane wards and possibly semi-sentient defenses.

