🌾 Farmland Calculation (in Hexes)
🔢 Step 1: Total Farmland Needed
As previously calculated:
~6,300 acres needed (adjusted for fishing & sea access)
→ 1 square mile = 640 acres
→ 6,300 ÷ 640 = ~9.84 square miles
🔢 Step 2: Convert to Hexes
9.84 square miles ÷ 0.866 per hex ≈ 11.36 hexes
Round up for practical planning:
✅ Ashkarin requires ~12 hexes of farmland to sustain its population of ~5,000, factoring in its reliance on fishing from the Viremere and coast.
🏙️ Farmland Distribution by Zone (Hexes)
| Region | Hexes | Notes |
|---|---|---|
| Inside/Adjacent to City Walls | 1 hex | Temple gardens, livestock pens, small-scale terraces. |
| Southwest (Bear Valley Fields) | 4 hexes | Main agricultural belt: grains, root crops, grazing lands. |
| East (Valebreach Corridor) | 3 hexes | Orchards, vineyards, contract farms tied to noble houses. |
| North (Terraced Slopes) | 1 hex | Highland sheep, herbal gardens, wild plots. |
| West along Viremere Banks | 2 hexes | Rice fields, fish traps, wetlands, and shrine-protected water-meadows. |
| Buffer / Fallow / Forest Forage | +1 (flex) | For rotation, sacred groves, foraged goods (Ky's domain). |
🧭 Total Farmland Hexes: 12
This allows for:
Crop rotation and fallow cycles
Supplementation by fishing, hunting, and foraging
Room for religious agriculture (offerings to Ky, sacred groves, etc.)
⚙️ Optional Enhancements
Would you like:
A hex map legend for farm types (e.g., orchards vs. grain)?
A random farmland event table (crop rot, cult activity, seasonal omens)?
A “frontier farmstead” template for placing NPC holdings outside the gates?