1. Characters

Batir Stonebound

šŸ›”ļø Batır Stonebound – Dwarven Shieldbearer (Level 1 NPC)

Alignment: Neutral
Age: 73
Race: Dwarf
Class: Fighter (1st Level)
Languages: Dwarvish, Common


AC: 18 (Chainmail + Shield)

HP: 10

Move: 60’ (20’)

Morale: 10

Attack: Warhammer +2 (1d6 damage)


šŸ“œ Introduction:

Batır Stonebound is the kind of dwarf that stones remember. Battle-scarred, iron-eyed, and wrapped in silence thick as granite, he is a walking wall of metal and regret. He does not speak of his past, but carries it in the form of small, worn pebbles—one for every skirmish he’s survived, each marked with a scratch, dent, or smudge of old blood. They say he leaves them behind only when the fighting was worth it.

Where others boast of victories, Batır simply survives them. He doesn’t run, doesn’t panic, and doesn’t question the wisdom of a necromancer employer—so long as they face danger head-on. He will defend what he’s paid to defend, even if it means marching through bone-fields or barring the path of some shining paladin’s wrath.

Known among some veteran delvers as the ā€œLast Wall,ā€ Batır has an almost superstitious belief in destiny through endurance. He believes he is cursed to survive every battle he enters—no matter the cost to those around him.


šŸ“Š Ability Scores

  • STR: 17 (+2)

  • DEX: 10 (+0)

  • CON: 15 (+1)

  • INT: 8 (-1)

  • WIS: 11 (+0)

  • CHA: 8 (-1)


šŸŽ’ Equipment

  • Chainmail armor

  • Heavy iron shield (marked with hammer-etched clan runes, mostly scratched off)

  • Warhammer (ā€œStone-Breaker,ā€ dented but devoutly maintained)

  • Pebble satchel (contains 27 smooth battle-stones, each with a story unspoken)

  • Small flask of dwarven spirits (half full, heavily used)

  • Bedroll, oilskin, blacksmith’s rag

  • Coin Pouch (15 gp in tightly knotted cord)


🧠 Traits

Cursed Survivor: Batır believes death avoids him on purpose. He never breaks morale but quietly dreads being the last one standing.

Stone Ritualist: After each battle, he whispers over a stone and adds it to his bag—or throws one away if the fight was "true."

Grim Guardian: He does not speak unless necessary, but places himself between danger and his charge with unspoken resolve.

Shield Wall Soul: If ordered to abandon an ally, Batır makes a morale check. On a fail, he refuses to leave unless forcibly dragged.


šŸ›”ļø Role in the Party:

Batır is the ideal front-line bodyguard, particularly for fragile or morally gray employers such as necromancers, scholars, or cursed nobles. He does not judge the source of one’s power, only whether they stand firm when it’s needed most.

He is not a companion for mirth or songs—he is a shield in flesh form. His stoicism can bring gravity to comedic parties or serve as the unspoken conscience in darker ones.

He is a solid hire for any adventuring party that values resilience, loyalty, and blunt trauma.


šŸ’° Hiring Terms

  • Cost: 3 gp/day

  • Expectations: Paid weekly in advance (21 gp), with hazard bonuses if exposed to frequent magical threats or undead

  • Treasure Share: Does not demand a share, but accepts one if freely offered. Loyalty improves if his employer shows respect for his survival rituals.


🧱 Use Batır For:

  • Shielding squishier casters or nobles from incoming melee threats

  • Silent moral tension when the party chooses flight over stand

  • Long-haul dungeon crawls where endurance and loyalty are tested

  • Quiet ā€œghost storiesā€ from the past that only come out in darkness or drink

  • Playing into curse-themes, especially when others die and he alone walks out


ā€œI was the last dwarf standing at Black Hollow, and the only one buried alive in the Silver Pit collapse. There’s no glory in being the only survivor. But if I fall first, maybe the gods’ll call me home at last.ā€