1. Locations

Thawbrook Landing

🪵 Thawbrook Landing — Halfling River Thorp & Trade Crossroads

Population: ~120
Dominant Alignment: Lawful
Ruling Body: A rotating council of quartermasters called the “Plankkeepers”
Primary Inhabitants: Halflings (almost exclusively)
Function: River port and cargo relay hub
Languages: Common, Halfling


📍 Location

Nestled at the bend of the Thawbrook River, just below where the river splits toward Nalandor to the north and Redtooth Rise to the west, Thawbrook Landing is a strategic offloading point. Flatboats, barges, and rafts disembark here so that goods can be reassigned, repacked, and redirected to their final destinations via more specialized or regional craft.

Despite its humble size, the Landing is known across the riverlands—not for its grandeur, but for its efficiency, reliability, and fiercely polite halfling logistics.


🛶 Layout & Landmarks

Plank Dock

A long, low wooden dock lined with pivot-cranes, sliding ramps, and barrel lifts—all halfling-sized and cleverly constructed. At any hour of the day, something is being unloaded, tarped, or pushed into one of the river-crate depots nearby.

Ledger Hall

A squat stone-and-wood building with a tin roof and three chimneys, where shipping records are kept, tax marks logged, and transport contracts signed. Inside, halflings with ink-stained fingers and sharp eyes scurry around counting crates and scribbling on parchment.

The Leaky Barrel

The town’s only inn, tavern, and gathering place. A low-beamed, peat-scented place where sailors, dwarves, and traders rub shoulders on mismatched stools. Halfling brews are thick and sweet; outsiders often regret the second cup.

Three-Way Square

A cobbled platform with a painted log post showing directions and distances to Nalandor, Redtooth Rise, and Threadbarrow. Tiny pushcarts and wagons wait here under canvas awnings for outbound deliveries.

Glenhall Wharf Shrine

A small, vine-draped shrine to Yondalla and a nameless River Saint, where halflings leave bottles of clear water or small wooden oaths to ensure safe passage and proper currents.


🧑‍💼 Key Figures

Tibbin Nettlebatch, Master Plankkeeper (Halfling, Lawful)

Lean, wind-wrinkled, and always holding a waxed ledger. Tibbin runs the daily schedule with tight control and speaks in clipped, nautical metaphors. Known to settle disputes with a coin toss followed by a toast.

Maery Tallowtuck, Brewmistress of the Leaky Barrel (Halfling, Neutral)

Retired bargewoman turned tavern-keeper. She's got one eye, both ears, and enough secrets to sink three riverboats. Always smiling, but never forgets a face—or a debt.

Button Crays, Runner and Messenger (Halfling, Chaotic)

A wild-haired youth with unmatched speed, Button runs messages, shipment scrolls, and gossip between dock crews and boatmen. Lives in the rafters of the tavern. Talks in rhymes when nervous.


🪙 Economy & Trade

  • Primary Role: Redistribution of river goods

  • Specialty: Routing. Thawbrook Landing has a reputation for never misplacing a crate.

  • Goods Moved:

    • Dwarven tools and stone (to Nalandor and beyond)

    • Elven silks and glassware (from Nalandor to southern lands)

    • Threadbarrow’s salted fish, clay, and trade goods (sent in all directions)

  • Currency: Standard coinage is accepted, but barter is not uncommon for small transfers.


🪢 Hooks & Rumors

  • A shipment of elven glass meant for a noble house in the east has gone missing—though no ship claims to have lost it.

  • A plague of rats with strange glowing eyes has begun chewing through dock lines at night. No one’s seen where they come from.

  • Button Crays swears he saw a river spirit whispering near the Glenhall Shrine—but no one believes him.

  • A human merchant wants to build a stone warehouse at the Landing. The halflings are divided—and a few threats have been whispered.


🏞️ Atmosphere & Culture

  • Friendly but firm: Halflings here are efficient, community-driven, and suspicious of delays.

  • They don’t take bribes—but they do enjoy “tokens of goodwill,” such as rare tea leaves or story-books.

  • Travelers and adventurers are welcome—but only if they don’t get in the way of the dock lines.