🕯️ The Mortisworks: Stronghold of Necromancer Emir Vargan Delacroix
“Let the living pray. We work.”
📛 Necromancer Profile
Name: Emir Vargan Delacroix
Race: Human (Mark of Death lineage, rarely spoken of)
Class/Level: Necromancer 12th level
Alignment: Neutral
Title: Ossuary Curator of the Lower Circle
Symbol: A skeletal hand holding a bone key, encircled in black cord
Affiliations:
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Ashkarin Council (Sanctioned Necromantic Research Division)
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The Wheelmarked (Body brokers, corpse-runners, grave-salvagers)
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The Gravebinders (Silent guardians of the Duke of Bones)
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The Kobold Burrow-Kin of Emberworm (Trade partners and tunnel keepers)
🛤️ Access from Ashkarin – Through the Graveyard
Entry to the Ossuary Below begins at the Crypt Shrine of the Duke of Bones, hidden among the tangled tombs and vine-wrapped mausoleums of Old Gravefield.
Entry Ritual:
Light a black candle at the shrine’s altar at midnight.
Whisper the names of three of the dead (either known or ritually claimed).
A stone sarcophagus shifts aside, revealing a hidden stairwell—dustless, though ancient.
A bone key sigil appears above the archway. Only those bearing the Duke’s mark may pass unharmed.
🧭 Map Layout
🔲 1. Entry Antechamber: The Ossuary Gate
(Leftmost small hexagonal room)
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Accessed by hidden stairs from the Crypt Shrine above, triggered by black candle and name-chant.
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Walls lined with bones inscribed with symbols of passage.
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Visitors must recite a memorized oath to the Duke of Bones or be turned away by a silent spectral guardian (use Wraith stats, sworn to nonviolence except on command).
📜 2. The Ledger Hall
(Rectangular chamber just past the entry)
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The administrative heart of the sanctum.
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Bone-scroll shelves hold records of all bodies received, used, and retired.
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Overseen by Apprentice Serra Vansk (Human, Level 2) and Tibble the Kobold (Level 1).
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A black-ash ledger serves as the registry of “souls in service.”
⛓️ 3. Hall of Repose
(Curved hallway with six alcoves)
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Each alcove contains motionless undead in ritual slumber: skeletons, zombies, or ossified constructs.
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Controlled by bone seals carved into the floor. Breaking a seal awakens the servant.
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Bones glow faintly when a cleric or necromancer approaches.
📖 4. The Mortuary Vault
(Large octagonal chamber at the top center)
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Main ritual and summoning hall, featuring a raised bonefire altar at the center.
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Candles in skull sconces provide silent, flickering light.
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Surrounding niches house offerings, relics, and effigies to the Duke of Bones.
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The central altar is used for:
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Binding ceremonies
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Funerary burnings
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High necromantic rites
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Holy relic present: the Vertebrae Crown, said to belong to one of the Overlord's ancient mortal champions. Provides +2 to all necromancy spell DCs while worn in the chamber.
🧪 5. The Bone Lab
(Small square room to the left of the Vault)
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Contains alchemical tools, embalming vats, and surgical stations.
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Used to prepare bodies for animation or preservation.
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Overseen by Kulum Bakir, Level 3 apprentice and embalming expert.
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Bone-filtered ventilation carries smoke up into false chimneys above the cemetery.
🔒 6. The Seal Room
(Rectangular room just before the Hall of Repose)
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Contains six chained reliquary boxes bearing:
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Phylactery fragments
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Bone-scrolls
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Soulstones
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Ritual ashes
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Each is warded with a Glyph of Warding inscribed in ash.
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This is also where treasures and forbidden items are locked.
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Requires dual approval: Vargan and any two senior apprentices.
🛏️ 7. Quarters of Emir Vargan Delacroix
(Small lower right room, tucked beyond the sealed vault)
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Spartan but ceremonial.
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Black-shrouded sleeping niche (used only for trance meditation)
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Writing desk, soul-ink vials, and personal grimoire (The Anatomy of Obedience)
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A bone harp carved from a saint's ribs (resonates when undead are near)
🌕 8. Shrine of Still Flame
(Small circular room farthest right)
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Dedicated to the Duke of Bones; only clergy may enter.
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At the center burns the Still Flame, a magical bonefire that gives off no heat and never flickers.
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Used to:
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Dispose of undead remains
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Sanctify new servants
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Perform the Kindling of Bone ritual on equinoxes
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Attended daily by Brother Hael (Tiefling, Level 2, loyal to Vargan and the Duke)
🦴 Daily Operations & Ritual Practices:
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Morning: Bone tally and ash reading by Apprentice Ilza Harn (Level 1)
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Midday: Corpse processing from Wheelmarked deliveries; trading with kobolds
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Twilight: Offerings made to the Duke at the Shrine of Still Flame
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Midnight: Forbidden rites, summoning attempts, or lectures from Vargan
⚰️ Sanctum Defenses:
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6 Resting Undead (Skeletons/Zombies, CR 1/4) stationed in the Hall of Repose
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Bone Golem (custom stat block available if desired), dormant unless the shrine is desecrated
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Glyphs of Warding at all locked chambers
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Vargan's contingency spell (Trigger: unauthorized access to the Vault → casts Wall of Force + alerts him telepathically)
🛡️ Political Role in Ashkarin:
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Sanctioned by the Council, Vargan is seen as both valuable and dangerous.
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His work helps stabilize Ashkarin’s death rates, manage plague burials, and quietly neutralize curses.
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He is also the only one trusted to “dispose” of cursed items too volatile to destroy traditionally.
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The Wheelmarked serve as unofficial “corpse contractors,” bound by silence, and paid well.
🧙♂️ Necromancer’s Circle: Apprentices of Vargan
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Nivael Dusttongue (Elf, Level 3) – Librarian and translator of ancient scripts
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Kulum Bakir (Human/Kobold-blooded, Level 3) – Alchemical prodigy
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Serra Vansk (Human, Level 2) – Overseer of corpse inventory and tagging
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Brother Hael (Tiefling, Level 2) – Religious convert from the Sovereign Flame
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Ilza Harn (Dwarf, Level 1) – Bonecrafter and scribe
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Tibble (Kobold, Level 1) – Tunnel warden and pestmaster
🧪 Facilities at a Glance
| Facility | Purpose |
|---|---|
| The Spine of Silence | Training, staging, and market floor |
| Forbidden Archive | Necromantic and heretical knowledge |
| Bleeding Vault | Blood magic and preservation |
| Hollow Names Chamber | Spirit summoning, bindings |
| Prison Cells | Test subjects, undead quarantine |
| Catacombs | Bone storage, retired undead, rituals |
| Vault | Relics, phylactery components, grimoires |
| Shrine | Devotion to the Duke, silent ceremonies |
| Living Quarters | Vargan's private space and study |
