Descent into the Majusek Sulcus (Level 6C)
What the PCs See From the Flying Carpet
The moment the carpet drops beneath the lip of the waterfall, the world becomes a roaring void of mist, wind, and shifting shadows. The Lightless Stream plummets beside them in a white torrent, swallowed almost immediately by the immense black gulf of the Majusek Sulcus — a chasm hundreds of feet deep and so wide they cannot see the far wall through the haze.
As they descend, the mist thins in intermittent layers and they glimpse what lies below:
1. Fungal Luminescence
Far beneath — maybe 200 to 300 feet — the darkness glows faintly orange and blue where vast fungal forests fill the lower basin. Their light pulses irregularly, making the chasm seem alive.
2. Broken Architecture
Occasional ledges and crumbling stone platforms jut from the walls, remnants of ancient Vrilyan work long collapsed. On one broad shelf they see the serpentine span of the Bridge of Sighs, now fractured into multiple disconnected segments.
3. Constant Air Traffic
Before they reach even a third of the way down, the updraft from the falls sweeps their carpet outward from the wall — and something moves through the mist beneath them.
Not just one thing. Many.
The Sulcus is alive with winged shapes.
What Happens (Likely Reactions From “Wandering” Flyers)
Stonehell describes manticores, gargoyles, glider spiders, and a solitary chimera as natural aerial hunters of the Sulcus. They drift, circle, and patrol the air currents almost continuously. A flying carpet descending into their domain is:
✔ Unnatural
✔ Silhouetted against the waterfall glow
✔ Loaded with prey-sized humanoids
So the following is nearly guaranteed:
Within 1d4 rounds, PCs see:
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gargoyles gliding silently along the walls
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a glider spider drifting like a manta shape in the air
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the shadow of a chimera circling far below
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manticores perched on broken ledges, tails lashing in anticipation
One or more peel away to investigate.
2. The First Attack
Roll 1d6 to determine the initial pursuer:
1 — 2 gargoyles
2 — a glider spider drifting upward
3 — 1–2 manticores launching from opposite sides
4 — the chimera itself, curious and territorial
5 — mixed group (1 gargoyle + 1 manticore)
6 — They avoid the PCs briefly, circling but not attacking (false safety)
If the PCs continue flying:
They will be attacked.
Stonehell makes this explicit:
“Adventurers lingering near the edge risk drawing the attention of predators, which ascend through the fog like phantoms.”
Flying through the center of the Sulcus is lingering near the edge — but worse, since they’re now exposed from all sides.
3. Carpet Mechanics Under Fire
A single hit from a manticore spike or gargoyle’s dive can force the carpet into:
A failed save vs. Breath could send the carpet spiraling, dropping the party dozens of feet before stabilizing.
4. Predators Coordinate
These are not dumb beasts. The unseen ones wait for the PCs to be distracted before swooping in.
If the PCs injure one attacker:
5. If They Retreat Upward
Predators will pursue up to the mist layer, then peel off. Manticores will fire spikes as parting shots.
If They Go Deeper
Going more than halfway down triggers:
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1-in-6 chance per round of attracting the chimera
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gargoyles coming off the walls at different elevations
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aerial combat in near-zero visibility
If they reach the fungal canopy:
Summary
Descending into 6C on a flying carpet gives the PCs a breathtaking, terrifying view of:
But it also triggers aerial predators almost immediately.
The flying carpet makes them:
In short:
Exploration is possible. Escape is possible.
A clean, peaceful flyover is almost certainly not.