To a Riedran, no one in his right mind turns against the Inspired. Those who do are clearly victims of altavar influence. Someone has to help these victims if possible, or do whatever is necessary to ensure that they do not threaten innocent souls. Those tasks fall to the Thousand Eyes.

The Thousand Eyes administers justice across Riedra and maintains the reclamation centers. Public agents of the Thousand Eyes—easily identified by their green uniforms and golden badges of office—can be found throughout any bastion, and people take comfort in knowing that these guardians are watching. Far more dangerous, however, are the secret members of the Eyes. Nearly anyone in Riedra could be an agent. Furthermore, even when no one is around, remote viewing (EPH 129) allows the Eyes to see the deeds of malefactors.

Agents of the Thousand Eyes are typically human, Chosen, or changeling. The bulk are simply observers, 1st- or 2nd-level experts who have maximum ranks in Disguise, Hide, Listen, Gather Information, Knowledge (local), Move Silently, Sense Motive, or Spot, along with a Craft or Profession skill used as a cover. More capable agents tend to be rogues or monks, specializing in observation and stealth. Chosen and especially honored changelings are trained in the psionic arts—seer, nomad, telepath, and lurk (Complete Psionic 13) are the most common paths within the Thousand Eyes. When force is required, the Thousand Eyes calls on bastion guards or the Sleeping Sword, but it also maintains a covert corps of changeling masquers (see page 68), psychic warrior/monks, and soulknife assassins.

The city of Dul Zeer is the Thousand Eyes' greatest stronghold. Here, a network of remote viewing crystals allows agents to scry across the continent, and teleportation circles let them dispatch forces to any bastion or kintam. Agents in villages can be alerted through dreams. In an emergency, nomads can teleport forces to the site of a disturbance.

The high minister of the Thousand Eyes is Lady Sharadhuna (LE female kalaraq Inspired telepath 20).