1. Characters

The Devourer

God of Nature's Wrath
Deity

The ravenous deity of storm and sea, the Devourer represents the destructive side of nature. Brother to Arawai and Balinor, he shares his siblings’ infl uence over the natural world—but if Arawai represents nature tamed to human will, the Devourer is the opposite. When storms sink ships at sea, earthquakes swallow whole towns, or rivers overfl ow their banks, mortals see the Devourer at work. Sailors appease him with sacrifi ces thrown overboard when storms approach and at the start of long voyages. The sahuagin worship him as Shargon, whose teeth jut from the sea between Khorvaire and Xen’drik to snare passing ships. The clerics of the Sovereign Host associate other monstrous deities with the Devourer, including the gods of the kuo-toa, troglodytes, and yuan-ti.

The Devourer is known as Shurkaan to some of his most devoted followers.

Source: Player's Guide to Eberron


Province: Nature’s wrath

Suggested Cleric Domains: Nature, Tempest

Suggested Paladin Oath: Ancients

The Devourer is the tsunami that overwhelms the tallest ship, the wildfire that consumes the grandest castle, the earthquake that levels the most glorious city. He is the vast and primordial power of nature, a force that will break any chain and wear down the strongest wall. The Devourer is the glorious cruelty that drives the predator, the cry of the hawk and the howl of the wolf. He is all that is wild, savage, and unknowable. He is the deepest ocean, a force that can be crossed but never controlled.

Those who fear the Devourer see him as an entirely destructive force. Arawai is the patron of agriculture, of peacefully harvesting nature’s bounty. Balinor is the patron of the hunt, of civilized folk using bow, spear, and skill to challenge or tame the mightiest beasts. These deities reflect the power of civilization to harness and control the natural world, but the Devourer puts the lie to this, showing that nature will never be truly tamed.

Those who embrace the Devourer celebrate the glorious power of the wilds. They revel in the raging storm and gladly embrace their predatory instincts. They accept that nature is often bloody and cruel, and don’t hesitate to follow its example. But while it may be harsh, nature is rarely evil. Priests of the Devourer often urge their parishioners to follow their instincts, or teach people to live in accord with nature instead of forcing their will upon it. They may serve as intermediaries, convincing the Devourer to redirect his wrath and spare their followers—or to turn his rage against their enemies.

Source: Exploring Eberron


“The Sovereign of Wave and Whelm,” Neutral Evil

The Devourer is often associated with his sister, Arawai: Just as Arawai is the deity of the natural world, the Devourer is the lord of nature’s destructive side. Civilized folk might pray to Arawai for a bountiful harvest, but they also beseech her brother to protect that harvest from flooding and drought. The Devourer is also god of the deep. The ocean waves are his sole purview, and any sailor (regardless of alignment or beliefs) would be wise to pay at least lip service to his power. In this capacity, the god finds worshipers among the lizardfolk, sahuagin, and other aquatic races.

Portfolio: Devastation, hunger, nautical travel, storms, water.

Domains: Cold‡, Destruction, Evil, Pestilence‡, Ocean‡, Water, Weather*.

Priest Training: Priests of the Devourer are familiar with nature in general, and with water and storms in particular. Most were fishers, sailors, or slaves before becoming priests.

Quests: The Devourer’s faithful quest to rescue those lost at sea, end or cause drought, or protect rivers and lakes from the unworthy (even if it means destroying them).

Prayers and Rites: Sacrifices to the Devourer involve immersion in water; grim stories abound of living creatures tossed into maelstroms. Vassals entreat the god to cease flooding or drought, and to show mercy when they are lost at sea.

Shrines: Shrines to the Devourer are usually built of wood, and many are roofless, allowing rain to enter freely. Others are built on the water itself, either on lakeside barges or in the cabins of seafaring vessels. They stink of blood and are hung with rotting seaweed.

Favored Weapon: Trident.

Holy Symbol: A bundle of five sharpened bones

Source: Faiths of Eberron