1. Characters

The Fury

Goddess of Passion and Madness
Deity

The divine embodiment of madness and passion, the Fury is said to be the offspring of Arawai and her brother, the Devourer. Mortals see her hand in any instance of unusual behavior—especially extreme violence in people or animals. She is revered only by those who are insane, and by cultures that accept random violence as an ordinary part of life. Clerics of the Sovereign Host identify the god of the derro as an aspect of the Fury, as well as the patrons of several degenerate cults found among drow, mind flayers, and giants.

The Fury is Szorawai to some of her most devoted followers.

Source: Player's Guide to Eberron


Province: Passion, revenge

Suggested Cleric Domain: War

Suggested Paladin Oath: Vengeance

The Fury is a silent whisper that can drive you to doubt or despair. She is reckless rage and all-consuming passion. Instinct is the voice of the Fury, guiding us when rational thought fails. And she is the Sovereign of revenge, promising vengeance to those willing to surrender to her. Her father the Devourer embodies the devastating power of the storm outside us; the Fury is the storm that rages within us, the wild emotions we fight to control.

Devotees of the Fury generally follow one of two paths. Revelers believe that suppressing emotion causes anguish, and that people should embrace their emotions fully and act on impulse and instinct. They hold wild, ecstatic celebrations as a way for participants to throw off the chains of civilization for a moment and experience life and emotion fully. A player character who follows this path might be a Berserker barbarian or a bard using the College of Glamour (from Xanathar’s Guide to Everything)—either embracing their own primal emotion or inspiring it in others. A sorcerer might attribute their power to wild emotion; they can only access their magic when they let the Fury guide them.

The other path of the Fury is the road of revenge. People who have suffered grievously can call on the Fury to give them the will and strength to take vengeance into their own hands. Or rather than seeking revenge themselves, one tradition calls for someone who has been wronged to place a red candle in a window, inscribed with the name of their tormentor. This is an invitation for the Fury to take vengeance on their behalf. A player character following this path could be charged to investigate and fulfill these calls for revenge. While this could be the path of a cleric or paladin, it could just as easily suit an Assassin rogue, a bard of the College of Whispers, or a warlock.

Source: Exploring Eberron


“The Sovereign of Rage and Ruin,” Neutral Evil

Daughter to Arawai and the Devourer, the Fury is a deity of passion driven to extremes. She is patron to all who allow their passions to consume them, regardless of whom else they worship. Her followers cultivate rage and resentment among the so-called “civilized,” to better spread the influence of their god. The Fury watches over barbarians everywhere, as well as certain types of artists, crafters, and bards. She is also the deity of favor among many intelligent monsters.

Portfolio: Anger, extremism, insanity, passion, revenge.

Domains: Evil, Liberation‡, Hatred‡, Madness*, Passion*, Wrath‡.

Priest Training: In all matters, the Fury’s priests are passionate. They must have an intimate understanding of pain and loss. Many were bereaved during the Last War, and many fought in it.

Quests: The Fury demands her followers inflame passion by every means possible to break down the strictures of formality and custom.

Prayers and Rites: The Fury’s rites are deeply personal affairs. Sacrifices almost always involve bloodshed, sometimes on the part of the petitioner, sometimes not. One word that never describes any rite conducted in the Fury’s name is “somber.”

Shrines: Shrines to the Fury are as varied as her worshipers. Among certain drow sects, temples are strangely elaborate and meticulously maintained. By contrast, a monstrous shrine might be little more than a pile of bones, with fresh kills piled regularly on top.

Favored Weapon: Rapier.

Holy Symbol: A red-and-black, winged wyrm with a woman’s head and upper body.

Source: Faiths of Eberron