The leaders of the Dragonmarked houses aren’t fools. Over the course of centuries, they realized the dragons were watching them. It took time, but eventually they discovered the reasons for this observation. The lords of the Twelve learned of the connection between the dragonmarks and the Prophecy, and found out that many dragons believed the dragonmarked should all be destroyed, eradicated as thoroughly as the line of Vol and the Mark of Death. They knew that it might be only a matter of time before the dragons took action.

The barons chose not to share this terrifying discovery with the rank and file of their houses. Two centuries ago, they created a secret division of the Twelve dedicated to draconic affairs. This Wyrmwatch Council pursued a number of paths. Some members focused on the draconic Prophecy, trying to discern if their dragonmarks could directly influence the Prophecy. Others were dedicated to studying dragons and locating or developing spells, tools, or strategies that could give the houses a fighting chance in a war with Argonnessen. The irony of the situation is that these efforts to interfere with the Prophecy are the very acts that could start such a war.

With the onset of the Last War, resources were redirected to take advantage of the conflict. The work of the Council lay idle for almost a century. But now, as peace returns to Khorvaire, the lords of the Twelve have reactivated this unit. Time will tell if this decision was a wise precaution or the prelude to disaster.

Adventure Hooks

The PCs might become entangled with the Twelve in a couple of ways.

Mysterious Attack: After the party recovers a portable Prophecy mark, it is ambushed by a covert strike force of the Twelve. The attackers employ advanced dragonmark powers but use merciful weapons and nonlethal spells. Will the PCs pry into the secrets of the Twelve, or leave well enough alone?

Doomsday Device: The Twelve is building an eldritch machine that will channel the power of thousands of dragonmarks in an effort to shift the course of the Prophecy. A dragon prophet warns the PCs of the threat, telling them that if they don’t destroy the machine, the dragons will—and the Twelve along with it.

All characters that are members of this organization.