The capital of Cyre remains an enticing target for fortune seekers and explorers wishing to understand what has become of Cyre. While the deadly ghostbeasts continue to slaughter those who enter the city at night, intruders are beginning to be a more common sight during the day. King Kaius of Karrnath has recently proposed a joint effort with House Orien, House Ghallanda, and Prince Oargev to reopen the lighting rail line entering Metrol from the east. Together the four groups are offering bounties for information about the condition of the Metrol rail station and the Orien guildhall. Surprisingly, just finding the station has proven difficult. While many of Metrol’s buildings are fully intact, a number of them have seemingly moved or been rearranged. Whole city blocks are turned 90 degrees or found miles from where war-era maps say they should be. For many, this phenomenon has only increased the interest in learning what happened here.

Those who escaped Metrol on the Day of Mourning claim that the dead-gray mists first appeared boiling out of the royal palaces of Vermishard, spreading from there to cover the entire city and then all of Cyre. Certainly the city was struck without warning, and succumbed quickly, but others believe that the ruin known as the Glass Plateau was the epicenter of the arcane event.

Source: Five Nations


Once the capital of Galifar, Metrol was known as the Rising City, for many of its buildings stood atop soaring columns of rock that dared to scrape the heavens. The Cathedral of the Sovereign Host was the center for followers of that faith. The Vault served as the mint and treasury of Galifar, containing cultural treasures deemed too valuable to be displayed; salvagers dream of finding this “golden palace.” Floating gardens orbited the towering Royal Vermishard. Now lost, the beauty of Metrol lives only in Cyran memory.

Source: Rising from the Last War


The capital of Cyre, Metrol sprawls along the banks of the Cyre River. Parts of the city remain untouched while others are scrambled, buildings rearranged and whole city sections askew from their prewar locations. The royal palaces of Vermishard, as well as the lightning rail station and the city arena, are intact within Metrol. The Cathedral on the Hill, dedicated to the Sovereign Host, also still stands.

Gray mist hangs in Metrol—a mist that survivors from the city say first appeared within the royal palaces. The city is silent by day. Explorers who return from the place tell tales of unquiet spirits and worse emerging onto the streets at night, slaying any they find. Despite Metrol’s proximity to the border of the Mournland, only members of Ikar’s Salvage (see below) have had any luck looting the place. They aren’t talking about the hows and whys. The truth is that a secret order of magebred humanoids controls Metrol

Source: Eberron Campaign Guide


This great city was once the capital of Cyre. Now it lies empty, waiting forlornly along the Cyre River for its people to return. Parts of Metrol have been shattered, its buildings crushed and tumbled by whatever force decimated the nation. Other portions of the city escaped with only superfi cial damage; aside from the absence of people and the dead-gray shroud of mist that hangs over the area, it looks much as it did before the nation fell. While the days in Metrol are quiet, the nights bring a cacophony of chaos and violence to the streets of the fallen metropolis—at night, the ghostbeasts prowl and howl and wail.

The scavengers who plunder Metrol for abandoned riches have described the ghostbeasts as vaguely humanoid in shape but with hairless, translucent skin that appears to glow with a pale inner light. Some of the scavengers believe that the ghostbeasts are guardian spirits left behind by the royal family of Cyre to protect the city. Others say that they are the ghosts of the city’s dead. Most, however, don’t care what they are. They either avoid the place or attempt to kill the creatures if they get in their way.

Structures still believed to be more or less intact in Metrol include the royal palaces of Vemishard; the great Cathedral on the Hill devoted to the Sovereign Host; the huge lightning rail station that once served as the gateway to the west; and the wondrous Metrol Arena, where great games, performances, celebrations, and competitions once enthralled the crowds

Source: Eberron Campaign Setting


The capital of Cyre, Metrol suffered terribly through the war. Before the war, though, while Thronehold may have been the capitol of Galifar, the court of Metrol was in many ways its political center. The governorship of Metrol fell to the heir to Galifar’s throne. As such, those seeking to gain influence with the future ruler flocked to the city. 

Unlike many other locations in Cyre, Metrol did not suffer structural damage from the earthquakes or other mundane disasters that took place on the Day of Mourning. Even though the city is intact, maps of Metrol from before the Day of Mourning are useless, as the city has been rearranged; A few of the Vermishards have been outright swapped, while the surrounding districts have seen blocks and buildings moved around without an apparent pattern. 

Source: Politics of Cyre

Countless Wonders

Source: Exploring Eberron

These wonders just scratch the surface of what was possible. Aundair had floating towers; Cyre expanded on this with floating gardens, flower petals falling on the wind to the cities below. Even small towns had crystal theaters where audiences could scry on the great performances in the Demesne of Shape. There was always music in the air and lights in the sky. With this in mind, feel free to create wonders of your own imagination. Cyre was the seat of House Cannith and House Phiarlan, second only to Aundair in arcane sophistication. What your dreams imagine, their hands could create. And even if they didn’t create the things you dream of, people might believe that they did, as the legends of Cyre only continue to grow now that the kingdom is lost.

Notable NPCs

Source: Politics of Cyre

Innumerable individuals of wealth and power retained a primary presence in the city of Metrol, but none could escape the gravity of the Queen of Cyre.

Queen Dannel ir’Wynarn

The late Queen of Cyre, Dannel (she/her) presided over Cyre’s greatest losses. Elevated to the throne at the age of seventeen, the queen quickly established herself by consolidating the faith and trust of Cyre’s dukes. Despite her talent, Cyre’s power waned significantly over Dannel’s reign with the secession of East Cyre thirteen years into her reign and the secession of South Cyre another thirteen years after that. On the Day of Mourning, Dannel had held the throne as queen for over half a century.

The Galifaran Court

Galifaran kings and queens kept large courts, with representatives from all across the continent. The system of succession created by Galifar, intended to unite the five kingdoms he conquered, was not the most stable. The requirement that a ruler have five children capable of ascending to governorships was not an easy one, and after a few centuries it became common practice for kings to take multiple wives, one from each of the Five Nations, in order to provide them with appropriate heirs. Joint advancements by House Vadalis and House Jorasco later allowed queens to benefitsimilarly from multiple spouses, entrusting relatives and allies close to the throne with surrogate pregnancies.

With the Last War and the splintering of the Five Nations, only King Kaius of Karrnath has preserved the harem tradition. The kings and queens of Breland spoke out particularly forcefully against the Galifaran harems, which they accused of representing the kind of noble politicking that put the interests of the few above the many, keeping debates to the shadows rather than allowing it to be viewed in the light of the sun, as in the Brelish parliament.

General Shivaji ir’Jayavant

Cyre’s most experienced military leader, General Shivaji (he/him) faithfully served Queen Dannel throughout her reign. An elf approaching the end of his third century by the time of his death in 994 YK, the general had overseen the military buildup under King Jarot. While his tactical acuity saved Queen Mishann from capture at the outbreak of the war, he never forgave himself for not foreseeing the war in the first place.


Expeditions into modern Metrol disproportionately end in tragedy, so even though the city is close to the border it's far less explored than many others in the Mournland.

Empress Donata

While House Vadalis is commonly known as a rural, even backwards, house, that's because its darkness is more insidious. Several decades ago, Venarl d'Vadalis (he/him) established a human magebreeding program that sought to magebreed humans in order to reliably produce people with sorcerous potential. He succeeded, but when the Mourning swept through the facility it killed many members of the staff while leaving the test subject comparatively untouched. Donata (she/her) led her fellow magebred to rebel against the decimated Vadalis guards, and she secured her leadership by using her innate powers of enchantment to eliminate her rivals. Now, her forces have taken control of Metrol, and she sees the throne of Galifar as her birthright.

Ikar the Black

A Karrnathi half-orc with a wicked scar, Ikar's (he/him) professional crew is the most well-known of the Mournland expeditionary forces. Secretly, his success is bolstered by a brutal deal he's cut with Empress Donata— unmolested access to the treasures of the capital in exchange for information about the outside world. What's more, Ikar has an intense dislike for Kaius III and believes the Order of the Emerald Claw promises a better future for Karrnath—a future he might be able to help secure by brokering an alliance between them and Empress Donata.

Virendel Paelion d’Phiarlan

Thirty years ago, the Thuranni line of House Phiarlan murdered nearly a fifth of their house in an event known as the Shadow Schism. After murdering Virendel Paelion, Elar Thuranni secretly presented evidence to the rest of the Twelve of a sinister plot to justify his actions. While the evidence remains a secret, it was enough to quell the rage of the Twelve... except for the other members of House Phiarlan, with the compromise resulting in the founding of House Thuranni. When the Mourning rolled through Metrol, Virendel Paelion was returned to a semblance of life as an enhanced specter, and now plots revenge on his murderous cousin from the Demesne of Shadow.

Points of Interest

Source: Politics of Cyre

As the capital of Cyre, Metrol was filled with an enormous variety of enclaves and landmarks. Here are a few of the highlights.

The Docks

Metrol lies on the River Melandor, an offshoot of the Cyre River that once carried trade from the city up into Scion’s Sound. An inlet known as Starmantle Bay provided a surprisingly deep freshwater basin for the construction of docks, keeping the city’s shipyards safe. During the war the docks housed Cyre’s navy, including their flagship, The Mishann. The Cyran Navy was a critical component of Cyre’s defenses, as only Breland had reliable access to land routes into Cyre. The long river border with Karrnath was critical, and artificers spent significant time innovating methods to transport troops quickly and efficiently over the water and across the border in either direction.

The Royal Vermishards

Visible from a great distance in the flatlands surrounding Metrol, seven towering columns of rock jut up without explanation. Atop each of these columns was a palace, lavish constructions that allowed the residents to gaze over the people of the city.

The war was not kind to the properties of the crown, and as Cyre’s debts grew the crown resorted to selling off the royal properties. Houses Cannith and Phiarlan jumped at the offers, establishing major enclaves in the Vermishard palaces.

The Vermishards

Vermishard

Contains

Royal Vermishard

Cyran Crown

Vermishard of Blood

Nobles

Vermishard of Gold

Royal Treasury

Vermishard of Law

Civic Administration

Vermishard of Lore

Vermishard Academy, House Phiarlan

Vermishard of Steel

House Cannith

Vermishard of War

Military


Uncountable treasures were left behind in Cyre's Capital. While groups like Ikar's Salvagers have started to send expeditions into the city in search of valuables, there is much more left to explore and plunder.

Orien Station

As the central nation of the continent, many of House Orien’s lightning rail lines passed through Cyre. While King Jarot is now overwhelmingly known for being the last King of a united Galifar, his reign was also significant for large investments in infrastructure. No lightning rail station was grander than the one in Metrol, a mammoth building of the finest construction.

Colossus WX-5

Enormous machines of war built for Cyre by House Cannith, the warforged colossi were poised to remake the continent when the Day of Mourning struck. Today, Norr, also known as Colossus WX-5, lies slumped against one of the vermishards. Norr was the most humanoid of the colossi, built to not only guard the city but also to inspire its residents.

The Day of Mourning

Moreso than any other location in Cyre, accounts of what happened in Metrol on 20 Olarune, 994 YK deeply conflict. Some survivors say the mists first originated from one of the Vermishards. Of those, some say the mists slowly spilled out, causing rising confusion and panic as people disappeared. Others hold that the mists spread quickly, leaving barely enough time to escape on the rail going east. But others maintain that the mists did not come from the vermishards at all, instead coming from over the horizon later in the day. Whatever the truth, most of the city's nearly million residents perished that day. 

House Medani attempted to find answers by examining the bodies left behind but found evidence that was just as conflicting as people’s stories—many fled in different directions, while others appeared to die with no awareness at all of what was happening.

Adventures in Metrol

Source: Politics of Cyre

There's no shortage of mysteries to be solved in Metrol, whether it's answering small questions for a broken family or much larger ones about the nature of the Mourning.

Apparel in Peril. Prince Oargev wishes to reclaim the legitimacy of the Cyran throne, and to do that he believes he needs the Cyran regalia. What he doesn't know is that Empress Donata has taken the regalia for herself off the corpse of the late Queen Dannel.

The Missing Vault. Despite the failing wealth of the nation as the war progressed, the Royal Vault still held untold treasures by the war's end. Hoping that the Day of Mourning had left it unguarded, treasure seekers immediately set about looking for it, only to find it had entirely disappeared from the Vermishard of Gold. Whoever finds it will find not only gold and platinum, but priceless treasures accumulated over the centuries of conquest by Galifaran royalty.

Hidden Shadows. When the Day of Mourning rolled through Cyre, the land and people were devastated... except for House Phiarlan. Despite claiming Cyre as their center of operations, all high-ranking members of the House happened to be out of the nation on that fateful day. While the house of spies are certainly adept at covering their tracks, if any evidence of foreknowledge still exists, it’s probably in the Demesne of Shadow in the Vermishard of Lore.

Characters from Metrol

Source: Politics of Cyre

Living in the capital of the nation, the residents of Metrol were the most committed to the continuation of the war effort out of all the people of Cyre. Even Karrnathi sieges only strengthened the resolve of the people of the city – they looked out at the ghouls assaulting their walls and reaffirmed their belief that no other nation could be trusted to reforge Galifar.

Acolyte: Khorvaire’s largest temple to the Sovereign Host was in Metrol, containing not only space for services but also expansive schools for training up and coming priests from all nations. Are you from Cyre, or were you sent to study in Metrol by a church in another nation?

Spy: While all countries employed undercover agents, most spies are simply people who have chosen to sell out their country - and Metrol had plenty of valuable secrets. Did you have faith and lose it? Do you regret anything you did?

Urchin: Metrol, like most cities in Khorvaire, was built atop Dhakaani ruins—which means it had a sizeable, well-engineered expanse of infrastructure below the surface. How does your perspective differ from the better off who lived in the sunlight?