1. Locations

The Glowing Chasm

Cold violet light illuminates the air and sky for miles around this gash in northern Cyre. The glow emanates from deep within the chasm, its source indiscernible from the canyon’s rim. Horrid monsters, some mutated beyond recognition, congregate about the chasm. The bruised luminance continues to warp them if they stay for long.

Source: Eberron Campaign Guide


The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light. This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasn’t been identified. The mutated monsters that roam the Mournland seem drawn to this location, and those that spend any significant time near the Glowing Chasm mutate further, becoming more twisted and misshapen than before.

Source: Rising from the Last War


Marked by powerful energies, the Verdant Canyon was filled with Irian manifest zones. Unlike Lammanian manifest zones, which can prove untamable and prone to elemental outbursts, Irian manifest zones are more amenable to the integration of both people and nature. 

A jagged scar across the north of Cyre, the Glowing Chasm is a testament to the fundamental evil of the Mourning. The chasm itself emanates an eerie purple light, which twists and transforms anything that spends too long exposed to it.

Source: Politics of Cyre