Captain Eredenn Davoh (NG male human) knows that his post at Sterngate puts him at the very forefront of the new cold war following the signing of the Thronehold Accords. Sterngate guards the broad western end of Marguul Pass, and it is his job to see to it that Darguun raiders cannot slip past the fortress into Breland’s interior. Sterngate is now the centerpiece of a massive array of berms, ditches, and pit traps designed to funnel travelers to the castle gates and prevent anyone from crossing into Breland on foot without the fort’s knowledge. Mounted patrols sweep from the castle to check for signs of illicit passage, and Eredenn’s frequent and inventive drills have kept the garrison here alert and in high spirits despite the relative calm. There have been lapses, however, and Eredenn is happy to hire outsiders with good credentials to follow up on incursions that have slipped beyond his immediate grasp. Such bounties make the castle a bustling center for adventurers, and a gathering place for those interested in stirring up a little trouble of their own on the Darguun side of the border.