A Medani prophet must possess a powerful dragonmark, a keen insight into the psyche, and a solid understanding of magical matters. Beyond this, he must study at the shrine of the Voice of Aureon in Wroat, for only there can he unlock the full potential of his dragonmark. Though characters of any class can pursue this path, it requires great faith in the wisdom of Aureon.
You live in a world of ghosts and shadows, where the air is filled with faint whispers of conversations that have yet to occur. When you meet a stranger, you see hints of his past and traces of many possible futures. These are maddeningly elusive, however, and only by calling on the power of your dragonmark and the guidance of Aureon can you make sense of what you see.
You are drawn to the path of the adventurer because traveling the world gives you a chance to shape history as well as observe it. Try to fi nd ways to work this into the description of your actions. When you gain information from Sense Motive, is it simple insight, or have you caught a glimpse of past treachery? Perhaps you have a habit of fi nishing other people’s sentences, knowing always what they are about to say. If you’re wrong—well, you only see possible futures, after all.
The path of the prophet is not a choice, but a calling. Dreams and visions drew you to the shrine of the Voice, where you were taught to interpret these signs and unlock your potential. Only the faithful of Aureon can receive this gift, and your faith continues to guide you even if your path leads you far from your house. Little struggle for advancement exists within the Voice of Aureon. The leaders of the sect know who is destined to guide them, and Aureon’s will supersedes any earthly politics.