The Mark of Detection grants heirs of House Medani mystical powers of perception, allowing them to see the flow of magic, to sense poison, or to penetrate illusions. Within the house lives an order of priests known as the Voice of Aureon. Initiates of the order are taught to use their dragonmarks to see through the veil of time, catching glimpses of the future or visions of the past. These are the Medani prophets.

Playing a Medani Prophet

A Medani prophet must possess a powerful dragonmark, a keen insight into the psyche, and a solid understanding of magical matters. Beyond this, he must study at the shrine of the Voice of Aureon in Wroat, for only there can he unlock the full potential of his dragonmark. Though characters of any class can pursue this path, it requires great faith in the wisdom of Aureon.

You live in a world of ghosts and shadows, where the air is filled with faint whispers of conversations that have yet to occur. When you meet a stranger, you see hints of his past and traces of many possible futures. These are maddeningly elusive, however, and only by calling on the power of your dragonmark and the guidance of Aureon can you make sense of what you see.

You are drawn to the path of the adventurer because traveling the world gives you a chance to shape history as well as observe it. Try to fi nd ways to work this into the description of your actions. When you gain information from Sense Motive, is it simple insight, or have you caught a glimpse of past treachery? Perhaps you have a habit of fi nishing other people’s sentences, knowing always what they are about to say. If you’re wrong—well, you only see possible futures, after all.

The path of the prophet is not a choice, but a calling. Dreams and visions drew you to the shrine of the Voice, where you were taught to interpret these signs and unlock your potential. Only the faithful of Aureon can receive this gift, and your faith continues to guide you even if your path leads you far from your house. Little struggle for advancement exists within the Voice of Aureon. The leaders of the sect know who is destined to guide them, and Aureon’s will supersedes any earthly politics.

Medani Prophets in the World

The prophets of Aureon are invaluable members of House Medani. Aside from the blessing of divine magic, they use their oracular abilities and innate wisdom to guide the viceroys and the patriarch. In the wider world, prophets sell their services through the Warning Guild. Some serve as simple augurs, peering into the immediate future to answer questions for a price. Others accept long-term positions as advisors for important clients of the house, providing the twin benefits of divination and divine insight. The visions of a Medani prophet could prove valuable to a party of adventurers, but if a powerful enemy employs a prophet, the PCs might fi nd that their own plans are known almost as quickly as they can be made.

The Voice of Aureon is based in the city of Wroat, in the central enclave of House Medani. The spiritual leader of the sect is the Seneschal Ruram d’Medani (LN male half-elf adept 5/dragonmark heir 2/Medani prophet 1). His magical abilities are not as powerful as those of other members of the order, but Ruram’s prophetic visions are strong and his advice is sound. The Voice has a loose structure, with three administrators (known as speakers) assisting Ruram in overseeing the operations of the order. Beneath the speakers, every prophet holds equal authority.

Few can master the gift of prophecy, and while major Medani enclaves contain shrines to Aureon, only a few of these are permanently tended by a priest or prophet. Though members of the order encounter each other only rarely, a traveling Medani prophet finds a warm welcome in any house enclave, especially if he is willing to use his powers to aid his kin.

Few people know of the Voice of Aureon, and a Medani prophet receives the same reaction from strangers as any heir of House Medani. Prophets are highly respected within the house, and receive a friendly welcome from other heirs of Medani (though they often have to suffer the questions of those who hope to catch a glimpse of the future). Other priests of Aureon are friendly toward a prophet, but those who worship the Shadow often view Medani prophets as worthy targets for the wrath of their dark god.

Medani Prophets in the Game

A Medani prophet can be a useful tool for foreshadowing upcoming plot developments as he warns the PCs of a terrible vision he has had concerning them. Prophetic visions can also provide a way for adventurers to gain insight into the activities of groups such as the Dreaming Dark, the Lords of Dust, and the Chamber. Of course, adventurers who become too reliant on prophecy can easily be misled. A Medani prophet might be revealed to be a doppelganger from the Cabinet of Faces, spinning tales designed to lead the PCs into danger. Another prophet’s vision might turn out to have been implanted by the Dreaming Dark.

A Medani prophet can also be a dangerous foe. When an enemy of the party employs a prophet, the seer might be able to provide his employer with advance warning of whatever plans the heroes have in mind.