Eberron Campaign Guide
Jutting up from the sea near the southern coast, Tempest Isle takes its name from the never-ending storm that rages over its central mountains. Some say this phenomenon is caused by a clan of storm giants descended from Xen’drik exiles that landed here millennia ago. Others assert that a mighty wizard lives atop the peak, and that the storm is his warning against visitors.
Whatever the cause of the storm, rumors of fabulous wealth hidden on the island bring ships from across Khorvaire to these waters. It is said that pirate captains in ages past used the numerous natural caves and caverns on the isle to store their treasure, and that one such trove in particular holds more gold and jewels than the wealth of all the Lhazaar princes combined. No one has ever found this legendary trove, of course, and most treasure hunters who set foot into the island’s jungle-shrouded interior never return.
Player's Guide to Eberron
A mighty storm rages above Tempest Isle’s central mountain. It spits lightning and shouts thunder, and its winds make the seas treacherous a mile away from the island’s shores.
Some say that storm giants, refugees from Xen’drik’s ancient wars, live on the mountain and maintain the storm to keep their old foes at bay. Other rumors speak of a pirate wizard who arrived on the island with his captain and crew. After the pirates hid their treasure on the mountain, they betrayed and murdered the wizard, adding his magical possessions to their hoard. The wizard returned as a ghost and slew them all, and now pirate ghosts wage eternal war in the sky. Still other tales say that a rakshasa rajah, one with great power over the weather, lies imprisoned within the mountain, and the storm is a sign of his imminent awakening.
Whatever the case, adventurers and pirates come to Tempest Isle to seek the truth. Most believe that gold, magic, or both wait in the mountain’s caves.
Visitors to Tempest Isle first experience rainfall and winds near the shore. A tribe of particularly large and brutal scrags (8 HD each) lairs there. These aquatic trolls seem more intelligent than others of their kind. They paint designs on their leather armor and prefer to ambush and confuse their prey rather than rush headlong into battle
The nearby rocky Traglorn Isle is home to a large tribe of cliffwalk shifters who call themselves the Sun-Kin. They claim that their people once inhabited both Traglorn and Tempest Isle, but in years long forgotten one of their kind lost an ancestral artifact to a hobgoblin trickster. The storm set in after the artifact vanished, and the Sun-Kin fled to Traglorn. Since that time, brave warriors from the tribe have set out across Eberron to locate their lost relic, but none have been successful. Strangely, the Sun-Kin wear wooden decorations bearing sigils similar to those the Tempest Isle scrags paint on their armor.