Ask any pirate in Aerenal, and you’ll hear that the Bloodsails got their name from dyeing their sails with the blood of their enemies. This story is a good example of how little people know about the elves—that after thousands of years, they still don’t know that the blood on the sails is that of the elves themselves. The people of Farlnen are descended from exiles, elves driven from Aerenal in the wake of the war that destroyed the line of Vol. Although few in number, they are a force to be reckoned with. Even the Cloudreavers know better than to challenge a Bloodsail merchant, and few captains will risk their ships in Death’s Finger Channel unless accompanied by an envoy from Farlnen. Anyone who passes an hour in a tavern in Port Verge will learn that every Bloodsail ship is haunted, the waters around Farlnen are home to zombie krakens and undead serpents, Prince Shaen Tasil is merely a puppet of ancient vampire lords, and the elf merchants are primarily interested in purchasing casks of fresh blood. As wild as these tales are, almost all of them are grounded in reality. (Dragon 410)

The Bloodsail Principality, led by Prince Shaen Tasil (LE female elf cleric 7 Blood of Vol), includes a large number of elves said to be allies of the line of Vol, who were banished from Aerenal when that bloodline was exterminated. Its base of operations is Port Cairn, at the southern extreme of Farlnen Island.

Source: Player's Guide to Eberron


When the Undying Court sought to destroy the Mark of Death, all elves carrying the blood of the line were slain. But the Line of Vol had many allies beyond its blood relatives. The Undying Court allowed these elves to surrender, but there was no place for them on Aerenal, and they left to find a new home on Khorvaire. Many of these refugees found their way to the island of Farlnen, making a new home in the long shadow of the Fingerbone Mountains. Today, many elves choose to remain in isolated communities deep in the Fingerbones, but others have embraced Lhazaar culture and the life of the sea. The largest of these is the Bloodsail principality, centered in Port Cairn (a town on the central southern coast of Farlnen).

The elves brought extensive knowledge of magic, archery, and woodworking to the Principalities; Bloodsail ships are some of the finest in the Lhazaar fleets. While the elves are interested in all fields of arcane knowledge, necromancy is especially important to them; every Bloodsail captain has at least one level in wizard (necromancer) or cleric (Blood of Vol). Farlnen is a center for the worship of the Blood of Vol, and almost all of the Bloodsails follow this faith. During the war, the Bloodsails served as privateers for Karrnath. This changed when Order of the Emerald Claw, and today the Bloodsails often raid Karrnathi ships and villages. Recently, the Bloodsails have formed an alliance with the Diresharks of Port Verge.

The Bloodsails are one of the most stable principalities, and Prince Shaen Tasil has ruled for over a century. Shaen is cool and calculating; she has no interest in holding the position of high prince, but she keeps a close eye on political struggles and has often served as a mediator. The previous leader was Prince Moren; according to legend, Moren was cursed for his dark practices and now sails the Bitter Sea in a ship of bones.

The Bloodsails currently possess seven ships. Tales say that they dye their dark sails with the blood of their victims -- but this could be a story spread to inspire terror.

Source: Dragonshard Part 2


To the outside world, the Bloodsails are known as macabre elves with ghost-powered ships. Their rune-covered and red sails are said to be drenched in the blood of their defeated enemies. The truth is the elves soak their sails in their own vital essence, enriching them with ancient and shadowy magic.

Thousands of years ago, when the Undying Court exterminated the line of Vol, it offered an ultimatum to Vol’s allies – abandon their Mabaran necromancy, or exile. A consortium of powerful liches, mummies, vampires, and other intelligent undead named “The Grim” led the refugees north, landing on the barren isle of Farlnen. The living elves of Farlnen comprise the Bloodsail principality, engaging in both trade and plunder.

Despite its fearsome reputation, the Bloodsail fleet is one of the smallest of the Principalities. The Bloodsail warships rarely venture past Orthoss. Still, almost all maritime traffic must travel through Bloodsail waters to pass between the Lhazaar Sea and the Bitter Sea. Ships that venture too close to Farlnen risk an encounter with the undead sea monsters that patrol its waters.

For the majority of the Last War the Bloodsails were allied with Karrnath, picking off Aundairian, Cyran, and Thranish ships. Since Kaius III took power the Bloodsails have flipped allegiance and now almost exclusively harass Karrnathi ships, venturing west into the Bitter Sea.

The elves of the Bloodsail principality, like the elves of Aerenal, are obsessed with achieving life after death. Unlike the Undying Court, the Grim’s reliance on Mabar for continued sustenance enforces a predatory and feudal relationship with their subjects. The typical Bloodsail elf appears wildly materialistic to an outsider, but this is because immortality must be purchased from a Grim Lord. Elves well-versed in the arcane arts can attempt to achieve lichdom, but most wealthy elves become vampires. Particularly fearsome captains can have their souls bound to the skeletal sea monsters that guard Farlnen. Most elves can only afford to become haunts, binding their soul to an item. Even here wealth matters, as a haunt’s ability to manifest in the world is entirely dependent on the quality (and thus price) of the reagents used.

Outsiders might find the transformation into a haunt to be grisly, but the elves of the Bloodsail principality find it far preferable to the oblivion of Dolurrh. Haunts still get to explore the seas with their ships, and their collective power makes Bloodsail ships the most potent in all Lhazaar. Captains in times of trouble frequently consult the spirits of their ships for wisdom and guidance.

Source: Politics of the Lhazaar Principalities

Exploring Eberron

The elves of the Bloodsail Principality occupy the island of Farlnen in the Lhazaar Principalities. The Bloodsails share the same roots as the Blood of Vol, as the principality was founded by Aereni exiles. However, they have followed a different path and hewn closer to the traditions of their ancestors. They don’t believe in the divinity within and readily seek immortality through undeath. However, the island can only support a limited number of vampires, and Bloodsails must earn their afterlife by paying velgys—blood money—to the lords of the land. Those who fail to earn enough to buy a better afterlife are instead bound to objects after death. This is similar to the Aereni techniques described in chapter 2, but Bloodsail elves are often tied to ships and sails, enabling their vessels to move across a windless sea, sails driven by ghosts.

Bloodsail elves often bear crimson tattoos that are tied to their families and vessels. The Bloodsails are exceptional sailors, so both sailor and pirate are logical backgrounds for a player character. Most Bloodsails use the Aereni elf subrace provided in chapter 6. As an adventurer, you might have been exiled from your island, or you could be searching for a way to quickly earn the blood money you need to leave mortality behind.

The Bloodsails and Vol

The religion known as the Blood of Vol is a bastardized version of the beliefs of the elves of Farlnen, and it has grown and changed over the centuries. Bloodsail priests are far more pragmatic than are their Karrnathi counterparts. They shape their divine spells from the raw energy of Mabar, and whereas the Seekers of Atur try to unlock the immortal potential of the Divinity Within, the priests of Port Cairn are content with the simpler immortality of undeath. Nonetheless, the two faiths share some common practices, and followers of the Blood are treated with respect in Farlnen. The Bloodsails sold their services to Karrnath during the Last War, and ever since Kaius III turned away from the faith, Karrnath’s shipping and coastline have been the primary targets of Bloodsail raiders.

Despite these intrigues, the Bloodsails are unaware of the existence of Erandis Vol. The Queen of the Dead needs to conceal her identity from the Aereni Deathguard, and only her most trusted allies know her true name. Instead, the people of Farlnen know her as Lady Illmarrow, one of the most powerful and reclusive members of the Grim. She can use this authority to call on her people for aid or fealty, but she generally prefers to keep a low profile and work through agents.