The people of Graywall are somber and serious, and outsiders receive a cold welcome. A visitor with a good ear notes the predominance of Karrn accents and spots Karrn features among the inhabitants of the district.

The culture of Karrnath existed long before the Last War, and in Sharn it found a home in the Graywall district. As Sharn grew and became an important center for trade and commerce in the kingdom of Galifar, and as Karrn merchants and crafters settled in the city, many made their home in Graywall. Today Graywall is a quiet, close-knit community. The local families know each other well, and they dislike outsiders—with the notable exception of visitors from Karrnath, who receive a warm welcome and demands for the latest news from “the old country.” In practice, the people of Graywall are unfriendly toward most outsiders, but Friendly toward anyone of Karrn descent. Due to prejudices and incidents that occurred during the Last War, anyone attached to the Sharn City Watch or the Guardians of the Gate receives a –10 penalty on any Diplomacy checks made in the region. In general, City Watch patrols avoid Graywall; the people maintain a small local militia that patrols the district and settles disputes.

For the most part, Graywall is a peaceful district. Most of the inhabitants are honest, hardworking people. However, the people of the district share something besides Karrn descent, something that sets them apart from the Karrn immigrants in Middle Menthis—most of the people of Graywall are devoted followers of the Blood of Vol. They keep their religion secret, sad to see the way in which it has been suppressed even in their homeland. But they continue to carry on the old traditions. And even if the people of Graywall won’t actively assist the Order of the Emerald Claw, they certainly do provide agents of the Claw with shelter and support.