Anyone who comes to Sharn by land comes through Lower Tavick’s Landing. The Orien lightning rail comes through Terminus, while the Old Road ends at Wroann’s Gate. Most travelers use a lift or skycoach to travel to the upper wards as quickly as possible. While not as dangerous as Lower Dura, Lower Tavick’s Landing is a rough ward, and it caters to workers from the Cogs, teamsters, and other tough folk. During the Last War many foreign nationals were detained in Lower Tavick’s Landing, and today High Walls provides housing for refugees from Cyre and other shattered communities. The Sharn Watch and the Guardians of the Gate do their best to maintain order in the district, but their resources are stretched thin, and adventurers who leave the gate districts and visit Dragoneyes, High Walls, or Cogsgate would be wise to keep weapons to hand.
House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House Lyrandar and House Deneith are also well represented, arranging matters of trade, transport, and security.
Two land routes to Sharn both end at Lower Tavick’s Landing. The Orien lightning rail deposits passengers in the district of Terminus, while those who travel to Sharn on the Old Road arrive at Wroann’s Gate. Getting to the better parts of Sharn from here means passing through Black Arch, a heavily fortified garrison district designed to repel enemies and withstand a full siege. The ward offers a variety of services catering to travelers; the Dragoneyes district is a maze of taverns, inns, brothels, and gambling halls. Dragoneyes is also noteworthy for being the site of one of the few changeling communities in Breland.
House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House Lyrandar and House Deneith are also well represented, with their representatives arranging matters of trade, transport, and security.
These days, Lower Tavick’s Landing is best known for High Walls, a former residential district converted into a home for refugees from the Last War. High Walls is filled past capacity, mostly by Cyrans who were displaced by the Mourning. The gates are open at present, but High Walls is designed to serve as a fortress prison if the need arises, and the Sharn Watch keeps an eye out for any signs of unrest.