The Sharn Watch is the overarching organization that enforces the laws of the city. The sentinels of the Watch patrol the streets of Sharn, ever vigilant for signs of unrest. Unfortunately, the Sharn Watch is riddled with corruption, from the commanding officers down to the patrols. There are a few dedicated guards who truly want to protect the innocent. But bribery runs rampant, and the watch has a way of never showing up at the same time as Daask or the Boromar clan. And aside from the general problems of greed, cowardice, and corruption, the watch commanders focus their forces on protecting the wealthy and powerful citizens of the city. The lower levels of the towers are lightly patrolled, while the only guards seen in the Cogs are assigned to specific locations that are vital to the welfare of the city. So the streets of Skyway are quite safe—but the character who runs into a band of angry ogres in the Cogs shouldn’t expect to see any help from the Watch.

While the majority of the members of the Watch are simple street pounders, there are also a few elite divisions within the organization that have special duties. A few of these groups—such as the Blackened Book and the Guardians of the Gate—are described below. Other less interesting branches include the Wharf Watch, who oversee trade and taxation (despite the name, they operate throughout the city); the Cog Guards (who patrol the reservoirs and most critical areas of the sewer systems), and the Goldwings, an air cavalry unit who use Vadalis-trained hippogriffs to scout for trouble and to respond to mid-air crimes.

The central administration of the Sharn Watch is housed in the Citadel, the hulking fortress in Ambassador Towers that contains the Sharn Prison and the headquarters of the King’s Citadel. The bulk of the Watch is divided up between four garrison districts: Daggerwatch in Upper Dura, Warden Towers in Middle Menthis, Sword Point in Middle Central, and Black Arch in Lower Tavick’s Landing. Each garrison has its own commander, and these officers have a considerable amount of leeway in how they interpret policy.

Any commander can call on the Blackened Book, the Sharn Guard, or the Goldwings for assistance. In dire situations, they can contact the Redcloaks or the King’s Citadel. But in practice, these elite units aren’t called into play that often. As a general rule, the commanders of the Watch are only interested in maintaining the status quo and protecting the wealthy. As long as things are quiet on the surface, the Watch rarely goes searching for trouble. Even in times of crisis, most commanders prefer use personal agents to quietly resolve situations as opposed to bringing in the Redcloaks or the King’s Citadel.


Like most local police forces of any size, the Sharn Watch includes inquisitives devoted to solving crimes and tracking down the perpetrators.


Prominent NPCs

Lord Commander Iyan ir’Talan (LN male human aristocrat 5/warrior 3) is an administrator first and a warrior second. While Iyan is not as corrupt as many of his officers, he has no interest in purging the evil; he is comfortable in his position, and as long as the wealthy elite of the city are kept safe and happy, he feels that he has done his duty.

The Daggerwatch garrison of Upper Dura is under the command of Lian Halamar (LE male halfling fighter 3/rogue 3). Lian’s connections to the Boromar Clan helped him rise to his current rank, but he is not a puppet to his halfling brethren. Lian presses the Boromars just hard enough to make sure they keep up their regular payments. As a result, parties might get lucky and receive some help from the Watch when fighting Boromars. But more often than not, the Watch is nowhere to be found during major Clan operations. Recently, the Boromars have been pressing Lian to take stronger action against Daask, but the halfling has no interest in getting caught in the middle of the crime war erupting in the lower towers.

Belew Yorgan (LE male dwarf warrior 3/fighter 5) commands the Sword Point garrison in Central Plateau. He is a greedy, sycophantic man who struggles to curry favor with all of the powers of Central Plateau at once, but he is actually a highly effective commander; as a result, Upper and Middle Central are two of the safest wards of the city.

In Menthis, the Warden Towers garrison is under the command of Silaena Cazal (LE female elf evoker 3/warrior 4). Silaena has served on the Watch for over a century, and in that time she has spread her net of graft and extortion across the plateau. The people of Upper and Middle Menthis are well protected—provided they make their payments on time. Silaena’s mother was expelled from House Phiarlan for possessing an aberrant dragonmark, and ultimately committed suicide. As a result, Silaena despises the dragonmarked houses—she takes every opportunity to make life difficult for one of these aristocrats. While Silaena does not possess an aberrant mark of her own, she is still angry about what happened to her mother and has begun to secretly assist House Tarkanan.

Iyanna ir’Talan (LG female human aristocrat 4/fighter 2) commands the Black Arch garrison in Lower Tavick’s Landing. The daughter of the Lord Commander, Iyanna is the only commander with an actual interest in helping the people. Over the last two years she has fought to purge the corruption in the Black Arch Watch, and she has had some success. Of all of the quarters of Sharn, Tavick’s Landing is the place where a party is most likely to encounter an honest and helpful guard, and if they need a friend in the Watch, Iyanna is the person they should look to. However, Iyanna is not making many friends among other ranking officers of the Watch or the crime lords of the lower towers.

Adventure Ideas

The commanders of the Watch dislike dealing with the King’s Citadel, the Redcloaks, and the Sharn Guard, and prefer to have personal control over difficult situation. As a result, most commanders have personal agents with no attachment to the Watch or any other arms of the government—people who can quietly solve problems, even if it means going against the law. Iyanna ir’Talan can make an excellent patron for a group of adventurers. One of the other commanders may frame a party of adventurers and then extort services from them in exchange for a pardon.

An officer in the Dura Watch asks the party to help him expose a number of guards who are working for the Boromar Clan. But the party’s employer is actually a changeling working for the Tyrants, and if the party is successful they are lured into a changeling ambush.

An assassin attempts to kill Iyanna ir’Talan, and Iyanna believes that some of her own officers were behind it. She quietly approaches the party and asks them to join the Sharn Watch for a brief period in order to identify and expose her enemies. Who watches the watchmen?


The Sharn Watch is responsible for enforcing the laws of the city. The sentinels of the watch patrol the streets of Sharn, to all outward appearances vigilant for signs of unrest. In truth, the Sharn Watch is riddled with corruption, from the commanding officers down to the lowliest patrollers. Dedicated guards who truly want to protect the innocent do exist. But bribery nonetheless runs rampant, and the watch has a way of failing to show up somewhere at the same time that Daask or the Boromar Clan is perpetrating some misdeed. 

Rising from the Last War

A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower wards, it doesn’t work at all. This assessment is close enough to the truth. There’s an important undercurrent in the situation, however. Although most officers of the Watch take bribes, that doesn’t mean all of them don’t care about their city and won’t try to keep their communities safe; they do so because they see their benefactors as being an important part of the continued health of their community. For instance, those officers who take gold from the Boromar Clan believe that the Boromars help keep the city running and give the people what they want. But if some strangers in town break the law, they’re just troublemakers who deserve to be run in.

As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets robbed? But if the Little Fingers pick on a local, they’re asking for trouble. The relationship works both ways; the pickpockets are privy to things the Watch officers aren’t, and they often warn the Watch about suspicious people or activities they witness.

Watch officers do exist who are entirely crooked and care nothing for the law. At the other extreme, some officers are entirely honorable and place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Watch are pragmatists who put the needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals.

The upshot of all this is that the Watch’s response to a crime can vary significantly depending on the nature of the crime and where it’s committed. As a rule, when a crime is committed in Skyway, any of the upper or middle wards, Lower Central, Lower Tavick’s Landing, or Precarious, members of the Watch arrive to intervene and investigate as soon as possible. In Cliffside, Lower Menthis, and Lower Northedge, the few Watch members in these locations address crimes in order of priority. In Lower Dura and the Cogs, the Watch’s reponse is typically very slow.

Sharn Watch Divisions

The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch also includes a few special divisions that could cross the paths of the adventurers.

The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical threats. These wizards are highly dedicated to their work and their city, and generally don’t take bribes. It’s up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if there’s a case that a noble doesn’t want investigated, it probably won’t be.

The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from among the best soldiers of the Watch and are devoted to their city. Many of them, however, place the safety of the city ahead of strict adherence to the law, and complaints are raised against them from time to time for unnecessary violence against refugees.

The Redcloak Battalion is an exceptional unit of soldiers that is called upon if a situation calls for extreme military force. The Redcloaks are heroes of the Last War, and now that the fighting is over most of them don’t appreciate being used as local police. The Redcloaks are absolutely faithful to Breland: they are willing to lay down their lives in the service of their nation. Trying to bribe a Redcloak is a good way to lose a hand. Like the Blackened Book, however, the Redcloaks are elite troops that act only when they’re mustered by a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.

Sharn Watch NPCs

The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, lifelong residents of the city, and immigrants who have become Brelish citizens. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or another wealthy patron. This doesn’t necessarily mean that the officer is willing to take a bribe from one of the adventurers.

Some of the Sharn Watch’s most important people are as follows:

  • Lord Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo.
  • Commander Lian Halamar is a male halfling who leads the garrison in the Daggerwatch district in Upper Dura. The Boromar Clan bribes Lian to make sure the Watch is away from the scene during their criminal activities. The Boromars are pressuring Lian to crack down on Daask, but he has no desire to put his officers in danger unnecessarily.
  • Commander Belew Yorgan is a male dwarf who leads the Sword Point garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorgan’s loyalties are first and foremost to his purse, and the troops under his command serve whoever’s paying the most.
  • Commander Silaena Cazal is a female elf who runs the Warden Towers garrison in Middle Menthis. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from House Phiarlan when she developed an aberrant dragonmark. Because of that treatment, Silaena harbors deep resentment for the dragonmarked houses and will occasionally take actions to inconvenience them. Thora Tavin of House Tarkanan is working to strengthen her relationship with Commander Cazal.
  • Commander Iyanna ir’Talan is a female human who commands the Black Arch garrison in Lower Tavick’s Landing. The daughter of the Lord Commander, Iyanna is idealistic and honorable. She fights for the good of the common people. If the adventurers need an honest ally in the Watch, Iyanna is perhaps their best hope. Despite her father’s best efforts to keep her from getting entangled in the criminal underworld, her actions have won her no friends among Sharn’s crime lords, and her life could be in danger despite her parentage.
  • Lady Warden Maira ir’Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she’s also an agent of the Dreaming Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes.
  • Captain Daja Brel is a female human who commands the Guardians of the Gate. Daja firmly believes that the Guardians are all that stands between order and chaos in Sharn, and she acts with unbridled force if she believes a group or an individual threatens the city.
  • Captain Khandan Dol is a male dwarf who leads the Redcloak Battalion. Khandan is a local legend who served in the Brelish army throughout the Last War; he was knighted by the last king of Galifar and swore an oath to the first queen of Breland. He enjoys drinking and gambling. He takes discipline seriously, though, and expects his soldiers to show complete loyalty to their country and its king. Because of his experiences in the war, he has a deep dislike for Thranes and followers of the Silver Flame, but he rarely lets these feelings interfere with his duties.

Sharn Watch Races

d20 Race
1 Changeling
2–4 Dwarf
5–6 Elf
7 Gnome
8–9 Half-elf
10–11 Half-orc
12–13 Halfling
14–16 Human
17 Kalashtar
18 Shifter
19–20 Warforged

Sharn Watch Personalities

d10 Personality
1 Disgruntled veteran of the Last War who has seen everything
2 Lifelong Sharn resident who loves discussing rumors and debating the city’s best haunts
3 Layabout who tries to do as little work as possible
4 Eternal optimist who encourages victims of crime to have hope and look on the bright side
5 Investigator who loves to get to the bottom of a mystery
6 Rookie with no experience in facing danger who is a bundle of nerves
7 Brawny meathead who believes all problems can be solved with force
8 Greedy opportunist who’s always angling for a bribe
9 Uptight perfectionist who appears to do everything by the book
10 Unfriendly interrogator who assumes everyone spills their secrets to the Tyrants.

Watch Station

Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals, dispatch patrols, and take care of day-to-day business.

A typical Sharn Watch station has two well-guarded entrances. One is connected to a main vestibule, where an officer in a security room with a magically reinforced window signs visitors in and confiscates their spell components, spellcasting focuses, and weapons. The other entrance is a large barred and warded door that leads to the garage, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors.

The Watch Station Adventures table offers reasons why the characters might need to visit (or break into) such a location.

Watch Station Adventures

d6 Adventure Goal
1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch station to frame someone for a crime.
2 Learn which members of a station’s crew are on the payroll of a criminal organization.
3 Ensure the station’s Watch officers are indisposed during an upcoming crime spree.
4 Help defend a Watch station from a siege.
5 Free someone being held at a Watch station.
6 Steal uniforms from a Watch station.

Sharn Watch Villains

Corrupt or extremist members of the Sharn Watch are villains of a special sort: legitimate authority figures who have access to the city’s law-enforcement resources. The protections these villains enjoy often call for drastic measures to stop them, which the characters might be labeled as criminals themselves and might have to go underground to avoid arrest or harassment. Examples of Sharn Watch villains appear on the Sharn Watch Villains table.

Sharn Watch Villains

d6 Villain
1 A dwarf arrests random halflings on the streets in the lower wards and allows Daask agents to interrogate and torture them.
2 A Brelish veteran of the Last War arrests and murders innocent Cyran refugees, claiming each time that the victim tried to attack him.
3 A changeling investigator works for the Tyrants and pins unsolved crimes on other Sharn Watch members who interfere with the Tyrants’ business.
4 A half-elf works her way through the ranks of the Sharn Watch by assassinating her superiors but making it look like they died in the line of duty.
5 An elf in the lower wards comes to the aid of only those who pay a monthly protection fee.
6 A Blackened Book mage confiscates magic items from others to auction off to criminals.

Sharn Watch Campaign Themes

If you want to make the Sharn Watch a significant part of the campaign, you can develop a story for a particular commander. Lian Halamar is the primary agent of the Boromar Clan, and if the adventurers are fighting the Clan, any interaction with the Watch can ultimately come to Lian’s attention, with his corruption slowly becoming more and more evident. If the characters oppose House Tarkanan, it could be Commander Cazal who keeps interfering with their investigations and placing obstacles in their way. Can the adventurers find a way to remove their rival from power?

Another option is to focus a story on Commander Iyanna and her efforts to purge corruption from the Watch. A chance encounter could bring the two together; perhaps the adventurers are on the scene when Iyanna is targeted by assassins. Iyanna could call on the adventurers to investigate corruption and to deal with officers who are breaking their oaths. How deep are they willing to go?

If the adventurers do form an alliance with a Watch officer, you can use the Sharn Watch Assignments table to create adventure hooks for parties and side quests for individual characters—cases their ally doesn’t trust the Watch regulars to handle fairly.

Sharn Watch Assignments

d8 Assignment
1 Solve a murder that occurred in Skyway.
2 Find a dreamlily den and arrest the place’s owner and its supplier.
3 Protect an ambassador from Sarlona who is joining a Morgrave University expedition to the Cogs.
4 Monitor the Lyrandar Tower airship dock for a specific criminal reportedly trying to leave the city.
5 Apprehend a war criminal rumored to be arriving in Sharn by lightning rail, and deliver the criminal to the nearest Watch station.
6 Take a visiting dignitary on a tour of the city and keep them happy.
7 Venture into the bowels of the city to find a wanted terrorist who has kidnapped a magewright and stolen the parts needed to build an explosive device.
8 Handle a prisoner exchange—one captured criminal for one captured Sharn Watch officer.

Sharn Watch Adventure Hooks

The Sharn Watch Adventure Hooks table presents ideas for additional adventures themed around the Sharn Watch.

Sharn Watch Adventure Hooks

d4 Adventure Hook
1 The Sharn Watch cracks down on Daask, which leads to violent confrontations in the city’s lower wards.
2 The Sharn Inquisitive publishes an article claiming that changelings of the Tyrants have stolen the identities of many Watch officers, leading to citywide distrust of the organization.
3 After a Thrane immigrant opens a sealed entrance to Old Sharn’s ruins, the Guardians of the Gate do not allow anyone in or out of Sharn until the immigrant is found and the entrance is resealed.
4 Agents of the Blackened Book find scrying sensors in Sharn Watch stations throughout the city.

All characters that are members of this organization.