As the former capital of the dragonborn empire, Ka’rhashan holds many locations of historical importance to the Trothlorsvek. While some buildings have had their historical purpose preserved, the modern dragonborn have renovated many others to fit modern needs.
Armory of Arkhosia. The most secure location in Ka’rhashan is the series of vaults that hold weapons and armament reserved for prophesied times. The treasures in these vaults would be an incredible prize for anyone who seized them but doing so would require not only persuading or defeating its dragonborn guardians but also bypassing its ancient dragon-made wards.
The Hatchery. One of the benefits of holding Ka’rhashan is the ability to host eggs in its hatchery. An ornate, gilded structure, Ka’rhashan’s hatchery is not just an aesthetically desirable place to raise young but a magically empowering one. The hatchery mixes more basic protective magics against disease with mutagenic enhancements–while all dragonborn hatch relatively well developed compared to a human newborn, those born in the hatchery are comparable to a human 3-year-old. These developmental accelerants have helped cement the Flamebrow clan’s control of Ka’rhashan.
Moonspear Observatory. This home for stargazing equipment has been transformed into the primary meeting place of the Trothlorsvek government. Knowledge of how to work the observatory was lost during the fall of Arkhosia, but the structure’s importance hasn’t been forgotten. It’s possible this knowledge could be recovered from Cold Sun occupied ruins or through consulting a Loredrake dragon from Argonnessen.
Pools of Rebirth. Sealed away in ages past, the Pools of Rebirth are unknown to the modern dragonborn. Any creature that bathes in the pools for an hour will die and immediately be reincarnated as a dragonborn, their previous body cracking like an egg to reveal their equivalent-age new dragonborn body.
Shrine of the Ancestors. One of the oldest structures in Ka’rhashan is a shrine commemorating the dragonborn heroes of old. Unfortunately, the dragonborn do not have the same dream network as the lizardfolk, and so the stories about the heroes depicted differ from clan to clan. The nature of these stories often reflects the attitude of the clan, with the Sunscale clan proclaiming the importance of honor and justice, while the Duskwing clan emphasizes victories gained through guile.
While ancestors are seen as guides for action, the dragonborn do not attach the same spiritual connotations to them that the Valenar do to their ancestors. An ancestor’s deeds reflect their chosen path within Thir, rather than making the ancestor themself directly a figure of veneration.
Wrestling Arena. In the days of old, the dragonborn celebrated brutal and bloody gladiatorial combat–while contestants rarely died, it was an accepted danger of the contest. Despite participating in large-scale ritual combat, modern dragonborn are not as interested in individual blood sport–rather, Ka’rhashan is home to a wrestling league, with dragonborn from across Q’barra competing for gold and glory.