Survival in the Wastes is a constant trial; there are
many ways to die, but old age is never one of them.
Unlike the Ghaash’kala, the Carrion Tribes make no
use of Khyber demiplanes for food and supplies.
For better or (far) worse, their food and water
comes directly from the Wastes. What sustenance
there is, is tainted with all kinds of toxins, curses
and magic. The result is generations of mutations
that have made the Carrion Tribes unrecognizable
from their ancestors who first landed on these
shores or fell into disgrace. The environment and
tribal conflict has long winnowed the weak from
their ranks, leading to a physically intimidating
people warped and molded by demonic reality.
The technology and craftwork of the tribes has
regressed far from the magic of the humans’
ancient home in Ohr Kaluun. Clothing is made of
simple hide and leather taken from animals or
rivals, with weapons of flint, bone, demonglass,
and narstone. The magic of the clans is derived
from an opportunistic mix of sorcery, warlock
pacts and vile faith; the arcane secrets of Ohr
Kaluun have long been lost to the winds. The only
exceptions are the Hexgeists of Sul Khatesh and the
Deathbringers of Katashka, who scribe spells and
rituals bestowed by fiends in service to their
Overlords.
The clans of the fel’gha are easy enough to tell
apart; not only do they dress themselves in crude
mimicry of the fiends they serve, but also undergo
ritual scarification and tattooing in a mirror to the
Ghaash’kala. Dusk Vipers often bear intricate
scaled patterns of ink on their faces, while the
Moonreavers bear dark tattoos like crescent moons
sweeping down from each eye.
Clan Politics
The shifting patterns of warfare and
diplomacy between the tribes prevent them
from forming a united front against the
Ghaash’kala. Much like their Overlords before
them, each Carrion Tribe is convinced of its own
strength and superiority over their heretical
neighbors. Despite this, the less temperamental
tribes do conduct infrequent trade. This simple
bartering is held for resources that cannot be found
in their own domains.
Even rarer are tribes that have informal
ceasefires with the Ghost Guardians; some, like the
Deathbringers, only live to serve specific entities in
the Wastes, rather than seeking to break out into
the Reaches beyond. These ceasefires are typically
brokered by the Moonreavers and a clan’s
sar’malaan in tense conditions. The most
important of these are temporary truces - and even
alliances – are where a clan recognises that its
neighbors have obtained a dangerous new surge of
strength. Rather than become overwhelmed and
swallowed, a clan may decide that the enemy of
their enemy is their friend, and seek the Ghaash’kala in quelling their rivals. Such alliances
are both incredibly rare and ‘alliances’ in the
loosest sense of the word - but several fel’gha
champions have been cut down in battle with the
Ghaash’kala by a Carrion axe to the neck.
Source: Paladins of the Wastes