Trees of Rust and Woe: These great trees serve as a graveyard of sorts, holding thousands of dead Vreens in their rusted iron cage-coffins, all hanging from the branches. Some red, bone-filled cages hang as low as 5 feet off the ground, and the fingers of their inhabitants clutch at the rusted bars of the cage. In the heights of the branches, hundreds of these cages sway in the strong wind, occasionally snapping free and careening to the earth. Below the trees, broken cages lie strewn upon the ground like rotten fruit. Many of these fallen cages are disturbingly vacant—their skeletal prisoners long gone
Carrion District: One of the only sections of Vreen still standing, this ruined district is a ghost town of half-demolished marble monuments and once lavish estates now caved in by time’s crushing hand. In the grips of the deepest paranoia of the curse, Vreen inhabitants ran out of trees and began hanging traitors from the gates of their estates. The cages still hang here today, adorning ruined archways like macabre ornaments. Now this district is the prowling ground of a tremendous charnel hound (MM3 26) made up of dozens of Vreen’s former residents. A successful DC 20 Survival check reveals the hound’s hunting trails and allows a PC to track the undead menace to its lair, which is a large carnival for the district’s children. This playground of magically powered marble and steel rides has the remains of several children hanging in rusty wroughtiron cages—a testament to the height of paranoia that befell the city.
Temple to the Benefactors: Once the people of Vreen loved their dragon-gods and built great temples in their honor, where they offered sacrifices to the Eyes of Chronepsis who provided for them and sheltered them from all harm. One such temple still stands here—a towering tribute of pristine white marble with silver tracery and spires. As the city fell in the grips of madness, the high priest here tore his golden locks from his head, taking his scalp with them, and then gouged out his own eyes with an ear-splitting screech. His wailing never ended. The high priest rose as a deathshrieker (MM3 33) and still stalks the temple grounds
Circle of Truth: In better times, this tremendous amphitheatre was a venue for players, acrobats, and wonders. Then the curse’s evil tendrils found their way into the hearts and minds of Vreens, and the amphitheatre, as the largest central gathering place, became the backdrop for the inquisition. These mockeries of justice became the best-attended events in the city as the curse drove people to feed their darkest urges. In later years at the height of the curse, the accused numbered in the dozens every day, and the average trial lasted a mere handful of minutes. The verdict was always guilty. Now the ruined amphitheatre is haunted by a ghostly court of inquisitors, their victims, and a spectral malingering crowd of leering onlookers. Anyone who ventures here becomes accused and is thrown in with the haggard ghostly prisoners that await their trials. The proceedings are overseen by the former inquisitor, who is now a deranged lich named Penthralos (MM 166). He views any new arrivals as treacherous heretics and accursed traitors doomed to be bound in iron and planted high in the trees to wither and rot.
Terrace of Fire: These terraced farms were once replete with a bounty of vegetable, fruit, and grain staples that magically sprung from the earth to provide for all of Vreen’s needs. As the curse’s hold grew stronger, the people converted these plateau farms to forges wherein they wrought the iron cages of pain. The surrounding crops and trees fueled the hateful flames until these terraces were left desolate. When the forges could no longer keep up with the number of condemned, the “heretics” were fed to the fires. Now in the dark of night, ghost fires still rage on the hearths, and burning effigies (MM 89) wander these terraces moaning out in horrid torment from within their death-flames.
Palace of the Caged King: The last king of Vreen was a drooling simpleton of a child who ascended the throne when his father was condemned to a rusty cage. The power behind the throne at the end was a mad wizard named Karthaxilar, and he still rules here, now a horrid undead (male grimweird wizard 12). Karthaxilar commands a host of blasphemes (LM 85), two grisgols (MM3 77), and of course his young liege, now a slaymate (LM 122).
Grimgnarl’s Cave: An insane great wyrm black dragon, named Grimgnarl, makes his home in this giant subterranean lair. No one is sure why he came to Vreen, but his mind snapped under the strain and he now prowls the ruined city, searching either for power or redemption.