1. Organizzazioni

Stormreach Guard

Law Enforcement

Anyone who knows how to use a sword can try for a place in the Stormreach Guard. Your past is irrelevant; all that matters is your willingness to forget past loyalties and to serve the Storm Lords. As a result, the guard is a mixture of ruffians, war criminals and fugitives from the Five Nations, former soldiers still itching for a fight, and a handful of people who actually care about the law. They randomly patrol the streets and are as likely to ignore a crime as they are to intervene.

Guards who do their best to uphold justice find the obstacles in their path daunting. Rampant corruption in the Guard’s upper echelons makes displays of heroics potentially threatening to a guard’s continued employment. By doing their job, these devoted guards put pressure on their fellows to do the same, and the city’s rabble is much easier to dupe when no one steps out of line to help them. Also, busting criminals who paid bribes to higher-ranking guards ensures dire consequences.

The city’s gangs and militias are well aware of the Guard’s boundaries. They know the battlegrounds that guards will leave alone. The Titans might fight the Storm Hammers in the alleys of Dannel’s Pride, but they would never cross blades in the heart of the Marketplace. Common sense is the key to avoiding an encounter with the Stormreach Guard or the Iron Watch; you can brawl freely in Locksmith Square, but keep your sword in its sheath in Respite.

A typical member of the city militia (N human warrior 2) has chainmail armor, a heavy crossbow, a halberd, and a sap. Two to six members of the Guard comprise a typical patrol, depending on the neighborhood. If faced with overwhelming odds, guards retreat and report the incident. The Storm Lords might choose to leave well enough alone, to dispatch the Iron Watch, or to contract with agents of House Deneith or the Twelve to handle the situation.

Meet the Guard

Crossing paths with the Stormreach Guard is not unlike a random draw of Three-Dragon Ante; sometimes you get Bahamut, and sometimes you get the Fool. When the PCs cross paths with a patrol, use the following descriptions as inspiration.

Sleepyhead (N male human warrior 1): This guard is either totally exhausted or just narcoleptic; he keeps dozing off while interacting with the party.

Ladies’ Man (CN male elf expert 2): Armed with a lute, a crooked smile, and too much cologne, this guard joined up because he thinks the uniform helps him attract women. If a comely woman is present, he tries to work his magic; otherwise he couldn’t care less.

Drunkard (N male half-orc barbarian 1): This burly guard is deep in his cups, though he tries his hardest to feign otherwise. He misses salient details, chuckles at inappropriate times, and fl ies into a drunken tirade about how hard his job is if confronted about his condition.

Faker (CE female half-elf rogue 2): This halfelf is not a guard at all. She bought her uniform from an actual guard and tries her best to play the part. She wants the PCs to move along before her friends emerge from a nearby storefront with stolen loot.

Little Tough Guy (CN male halfl ing barbarian 2): This little guard shoulders derision both from his peers and criminals. As a result, he’s developed a mean streak to put a bulette’s to shame. He blames the PCs for anything bad that transpires and jumps up on a barrel or chair to get in their face and poke them in the chest as he threatens and berates them.

Stomach Trouble (N male dwarf warrior 2): This usually competent guard devoured a plate of bad squid earlier and now has urgent need of an outhouse. He tries his best to hide his duress and attempts to resolve any matters as swiftly as possible.

By the Book (LN female human expert 3): Every year the city fells a few dozen trees to print a list of ordinances and edicts, and every year most guards toss their copies in the nearest fire. Not so with this one. She clutches it as if it were a spellbook, though no one is sure why she bothers since she can recite it from memory. She cites the PCs for every minor infraction (disturbing the peace, illegal munitions, reckless spellcasting) and fines them mercilessly (she is bribe-proof).

Starstruck (CG male human commoner 2/warrior 1):This guard has heard all about the PCs’ recent exploits and is mightily impressed. He lets them off for any minor crimes and begs to join them. If refused, he sulks but remains a possible ally.

Fallen (LG female ex-paladin 5): This guard was a devoted scourge of evil until she took part in a massacre in the Last War. Ashamed of her misdeed, she believes that Stormreach is the only place she belongs. But her devotion to good is unchecked, and she might aid a party in acts that serve a noble cause.

Dead (N male human): This guard stumbles toward the party, his mouth working but no words coming out. He collapses at their feet, his throat slit.

Tutti i personaggi che fanno parte di questa organizzazione.