All members of the Acquisitions Directorate are members of dragonmarked houses—although in some cases the genealogical connection is tenuous. What the Twelve ultimately cares about is loyalty to the Houses. It runs background checks and conducts magical investigations to make sure that new members don’t have strong allegiances to nations, secret societies, or other organizations that might come into conflict with the Twelve. Each new member must also be vouched for by a senior member of a dragonmarked house. The quality of the recruit reflects on that senior member; no one wants to sponsor an initiate who turns out to be incompetent, obnoxious, or a traitor.
The directorate is willing to train young members who show promise, so neither great skill nor power are needed right away. As long as prospective members display great ambition, loyalty to the dragonmarked houses, and a fascination with the magic of ancient civilizations, the Twelve will accept them into the Acquisitions Directorate.
Most members of the Twelve have at least a modicum of arcane spellcasting ability, and many are academic researchers who rarely leave their libraries and laboratories. In the acquisitions directorate, however, it’s a different story.
The Twelve will go anywhere and do anything to get its hands on artifacts and other powerful magic, so they need agents who are combat experts capable of facing everything from angry natives to undead tomb guardians to Things That Should Not Be. The acquisitions directorate wants agents (such as bards and rogues) at home in cities across Khorvaire, as well as those good at reaching remote tombs and other stores of antiquities (barbarians, druids, and rangers). The acquisitions directorate has great appeal to wizards and sorcerers as well; they benefit the most from the Twelve’s research, and they’re most likely to seek ascension to leadership positions within the Twelve.
When you join the acquisitions directorate, you receive a few months’ training in the basics of what the Twelve looks for when it’s seeking arcane treasures. A group of recruits are generally given a relatively simple part of a larger mission, and more experienced members of the directorate keep an eye on you and your comrades. Only as you complete more missions successfully will you learn more about the inner workings of the Twelve, and by extension the political struggles among the dragonmarked houses.