1. Locations

Siberys Observatory

Stronghold

In the mountains of Argonnessen, there exist massive structures of metal and stone that twist and writhe with inner life, moving in time with the planes and the Ring of Siberys where it circles the sky. These constructs are both beautiful to behold and frightening to contemplate. They are the homes of dragons who have spent their lives studying the draconic Prophecy, and such creatures do not brook the interruption of their work by the lesser races.

The following describes a sample Siberys observatory in Argonnessen, operated by a gold dragon named Tyrass. While no two Argonnessen observatories are identical, this description can be used for others with only minor modifications.

Lands: The observatory of Tyrass is located in the mountains north of Totem Beach in Argonnessen. While the Great Barrier hides most observatories from the view of the lesser races, Tyrass felt that this location offered unique opportunities for observation of the Ring of Siberys. He has therefore had to deal with more than his fair share of intruders over the centuries, and has occasionally dealt harshly with adventurers seeking information from him.

Getting There: There are no paths or land routes to the observatory; since only dragons are welcome, there has never been the need for such roads. Only those who can make the three-day-long flight through the otherwise impassable mountains have any hope of approaching the tower successfully.

Due to the shifting and changing nature of the observatory’s control rings and spheres, using a teleport spell to reach the place is dangerous. Even for those with prior knowledge of the observatory (magical or otherwise), any attempt to teleport into or onto the tower should be treated as an attempt to reach a false destination (see the teleport spell description, page 292 of the Player’s Handbook).

Appearance: Thirteen spheres of metal and crystal, each with a trio of rotating rings, orbit the central tower of the observatory of Tyrass. The spheres are not supported by any structure, and seem to levitate and spin of their own accord. The tower itself is made of iron and has a stout appearance, topped by a hatch that opens like an iris. There are no ground entrances, and nothing in the structure is built to human scale.

Features

  1. Spheres: Each of the thirteen spheres is identical, crafted of solid iron and floating in the sky around the main tower. A Large air elemental is bound to a single Khyber dragonshard that sits atop each sphere. This provides the spheres with their ability to float, though their positions are controlled from the tower.

    The spheres are constructed with three rotating rings, each of which can be manually set to one of thirteen positions by any creature that can fly to them. Runes representing each of the thirteen moons (twelve extant, one historical), the thirteen planes of existence, and the thirteen Siberys dragonmarks (including the lost Mark of Death) line the rings.

    By manually rotating each sphere’s rings to one of 2,197 runic combinations, a creature can attempt to fine tune its ability to scry from inside the observatory. A DC 25 Knowledge (arcana) check can tell an observer how to set each sphere’s rings in order to add a +2 circumstance bonus to the DC of any scrying spell cast from the observation room (including using the main scrying crystal; see below). Every 10 points by which the check result exceeds the DC increases this bonus by +1, but the rings must be reset each time a different target is scried upon.
  1. Observation Room: This room is filled with instruments of all manner and design, with strange crystalline and metallic gauges giving readings that few understand. The center of the room is open to the control room 60 feet below, allowing a dragon to hover between the two floors. Creatures unable to fly will need to find their own means of safe descent since there are no ladders or stairs.

    A large crystal in the center of the south wall serves as the observatory’s main scrying device. In order to use it to scry a particular target, a character must first determine which of the observation room’s hundreds of controls need to be adjusted. A DC 30 Knowledge (arcana) check allows the character to determine 2d6 controls that will attune the observatory for scrying on one particular target (roll again for each new target selected). Aligning the crystal then requires the manipulation of these controls, scattered around the edges of the room. Since they were designed for dragon use, each control requires a Strength check to move (DC 3d6+15; roll separately for each control device). Once all the controls have been set, the main crystal can be activated as if it were a crystal ball with both telepathy and true seeing.

    Any attempts to use the observatory to aid in divination must be made from this room. See page 272 of the EBERRON Campaign Setting for information on the uses of a Siberys observatory.
  1. Control Room: This room contains thirteen massive metal rings, each mounted to rotate and swivel as necessary. A DC 30 Strength check turns any one ring in order to move one of the spheres that orbits the tower. A DC 15 Knowledge (architecture and engineering) check allows a creature to move each ring in order to obtain any particular arrangement of spheres, including moving a given sphere adjacent to the balcony on the western side of the tower. From the balcony, the runic rings of the adjacent sphere can be rotated by creatures unable to fly.

    By studying the rings in the control room and making a DC 30 Knowledge (the planes) check, a character can learn how to attune the observatory to a specific plane of existence by arranging the spheres’ position. Each plane has a different arrangement, and thus requires a separate check. While the spheres are so arranged, all divination spells cast within the observation room (or using the main scrying crystal) can target creatures and locations on that other plane as if the casters were on that plane themselves. Any creature that plane shifts from the observatory to the attuned plane appears only 1 to 100 miles from its intended destination (rather than 5 to 500 miles). As well, if that plane is currently remote, the creature gains a +3 circumstance bonus on the Spellcraft check to successfully reach it. If Tyrass (or an intruder) has plane shifted from the observatory, it is possible to deduce his intended destination by noting the arrangement of the spheres and making a DC 25 Knowledge (the planes) check.

    A large hatch takes up the center of the floor in this room. It is sealed with a complex lock of concentric metal rings. A DC 30 Open Lock check can unlock the hatch and grant access to the prophecy room.
  2. Prophecy Room: This chamber is almost entirely empty except for a large pile of five thousand copper coins (which serve as a resting place for Tyrass when he is ruminating) and a number of large scrolls written in Draconic. The most interesting aspect of the room, however, is the layer of soft reddish clay covering the walls. Here, Tyrass has written most of the knowledge he has of the Prophecy in abbreviated Draconic.

    Hundreds of thousands of claw marks make up a dense mass of writing that would literally take a lifetime to translate. Portions have been rubbed out as Tyrass learned new information and corrected previous mistakes. Any character who can read Draconic (or use comprehend languages or similar magic) can attempt a DC 30 Decipher Script check to understand a specific portion of Tyrass’s shorthand in the loosest of terms. The meaning, however, is always circumspect and difficult to comprehend, even when translated to Common.
  1. Lair: Tyrass’s lair is located beneath the tower proper in a large empty cavern. There are no physical entrances to or from this room; Tyrass uses dimension door to reach it when necessary. It is located 300 feet below the prophecy room and has an alarm spell cast on it every morning while Tyrass is in residence. When Tyrass is near, a massive pile of gold and platinum lies here—the bulk of the dragon’s hoard—plus any magic items that he does not keep on his person. Dozens of scrolls of both arcane and divine spells sit in a pile in the corner. If defeated in battle, Tyrass will teleport here and retrieve enough scrolls to heal himself and gird against his attackers. If the dragon is traveling on another plane, the most valuable portions of the hoard reside in his portable hole, which he keeps with him at all times.

    An iron golem (crafted from an iron golem manual Tyrass once acquired) guards the lair, automatically attacking all creatures aside from its creator.

Adventure Hooks

  • A portion of the draconic Prophecy is uncovered that directly relates to the PCs’ current quest. An agent of the Chamber, Luurak (LG young gold dragon wizard 3), is assigned to disguise himself and follow the characters, reporting back to the Chamber with his results. The dragon that assigned him to this task is named Tyrass.

  • A cataclysm mage named Iren-suk (N male human wizard 6/cataclysm mage 1) approaches the characters and asks them to guard him on his journey to Argonessen, where he hopes to fulfill his personal prophecy of being bathed in a dragon’s flame. He offers the PCs their choice of treasure from the lair of a dragon should they defeat it or a year’s service from him and 100 gold each.

  • The PCs need to locate a foe who is well concealed from normal scrying attempts, but are told that a properly tuned observatory might increase their chances.

Rising from the Last War Planar Observatory

A planar observatory is a structure at the heart of the Chamber’s efforts to divine the meaning of the draconic Prophecy. The observatory consists of great chambers of crystal and metal, lined with huge orreries that track and align with the planes and the Ring of Siberys.

Planar Observatory Features

Map 4.2 shows what a planar observatory might look like. These immense locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous dragonshards of all three kinds (Eberron, Khyber, and Siberys).

Each observatory must be built in a location that is balanced between Siberys and Khyber; finding such a site might take years of careful study and surveying, and these places are typically remote. Several are located in Argonnessen; those in Khorvaire are usually found in mountain ranges and hidden forest clearings. Many have crystal roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting relationships among the planes.

Planar Observatory Adventures

The characters might find their way to a planar observatory as unwitting minions of a Chamber observer, as a destination in their struggles against servants of the Lords of Dust, or even accidentally. The Planar Observatory Adventures table presents some possibilities.

map42_planarobservatory.jpg

Map 4.2: Planar Observatory

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Planar Observatory Adventures

d8 Adventure Goal
1 A disguised dragon requests assistance repairing a damaged orrery within the observatory.
2 One of the character’s contacts is secretly the servant of a Chamber dragon observer. When the contact goes missing, their notes point toward a hidden “library” in the mountains.
3 The planar observatory might offer a way to prevent or at least predict what seems to be an epidemic of destructive manifest zones.
4 An observatory has been taken over by demonic cultists, and the characters must reclaim the facility or destroy it before the cult makes use of it.
5 A dragonmarked character has recurring nightmares that lead them to the observatory.
6 A thief or assassin has been using a derelict observatory as a hideout, occasionally selling bits of the observatory’s dragonshards and equipment.
7 A scholar hires the characters to assist with studying and restoring a rediscovered observatory.
8 Several observatories across the region will produce a powerful effect if each is brought into a specific, simultaneous alignment.