As a Haztaratain, you are a fierce guardian of Adar. After taking time to blend body and spirit, you have honed yourself into a weapon to destroy invaders. Like many forces in Adar, you and your fellows are irregulars, each able to travel freely as personal desires and the needs of the land of refuge dictate. Able to endure where the weather takes the weak, you travel through what others find impassable and fight in ways no one expects. What you cannot defeat, the mountains help you elude. As you master yourself, you become the perfect guerrilla warrior, mobile and reliant on neither weapons nor supplies.
Although the Haztaratain Monastery is an established stronghold, it does not contain only members of this prestige class. It is named for an honored master. This monastic fortress might be an anchor for you, or it might be a site for a once-in-a-lifetime pilgrimage. Haztaratains often greet one another as family, and all Haztaratains are welcome at the monastery of the same name. No one serves as leader or guru, unless such a relationship is created by mutual consent.
Combat
You have special powers, and you use them to dictate the terms of engagement. When you're overwhelmed, retreat up a cliff and reengage when you're ready. You also aren't above frightening and confusing your enemies. Sneak into your quarry's camp at night and ruin his supplies. When the enemy is on the move again, wait to leap silently from a fog-enshrouded precipice, strike one of your foes with lightning-covered fists, and fly back into the clouds like rolling thunder. You're not as durable as a Savage Legion shifter in a breastplate, but in the mazelike ravines and peaks of Adar, you're the master.
Advancement
You knew you wanted to be a Haztaratain since you were old enough to know what one is. So you devoted your spirit, mind, and body to the austere training required of a true martial artist. When your teachers thought you were ready, or when you considered yourself so, you traveled to the Haztaratain Monastery and then to Ahdryatmin. There, the spirits of Adar approved your guardianship, and their approval earned you training as a Haztaratain.
Now you're a parahdri, beholden only to your sense of duty to Ada r and your morality. You wander where the winds beckon, dealing with those you meet as you see fit. Since you're always welcome in the Haztaratain Monastery, you can return there to train. Other monasteries also respect your skill, and are usually open to you. As you advance, consider what type of warrior you want to become. Gaining more spellcasting or psionic prowess might seem desirable, but you can never outlearn those who have such vocations as their sole focus. Develop only those powers that enhance your effectiveness, such as area spells or psychometabolism powers. As for feats, Whirlwind Attack might be a good goal if you want to be the hit-and-run type. Psionic Fist is a must for psionic Haztaratains, and Blind-Fight is an asset—darkvision or no darkvision. Consider Track if you want to stalk your foes or your allies need such help.
Resources
Haztaratains have the respect of many in Adar. A wandering warrior such as you can expect shelter from a monastery or a bit of food (if you need it) from a valley farmer. You are tied to no organization, however, unless you join the Summit Road, and with that freedom comes little support. Live by your reputation and your ability to take what you need from your enemies.