1. Characters

Gendrun

Quorbred Ogre Magi
NPC (Monster)

This bulky giant has greenish-blue skin and long raven hair, which his claws and teeth match in hue. His locks are braided, as is his beard. The creature's eyes are lustrous black orbs with white pupils, and a pair of short ivory horns protrudes from his forehead. His mail and armor are impeccably clean and well made. Disturbingly, he looks dead calm and unmoved by your approach.

Gendrun hails from Syrkarn, but he seeks the enlightenment said to be available in the mountain temples of Adar. Although he is a monster, he's not overtly hostile.

Gendrun was born in Syrkarn where he witnessed the abuse many of his people suffered at the hands of the Riedran troops stationed there. Having heard of the Adaran battle against Riedra, he decided to travel there and offer his services. He trekked into Adar openly, not using invisibility. Unfortunately for Gendrun, an ogre mage is not readily seen as a potential ally by the border guards in Adar. A few monks have already run into the wandering would-be Adaran defender, and Gendrun was forced to slay them when they attacked him. Now he's an outlaw in the land he wants to serve. The guardians of the fortress-monasteries are particularly concerned that Gendrun seems resistant to powers such as remote viewing. Gendrun must be found and "pacified." Will the characters give Gendrun time to make his case, or will they see only a monster? 

Gendrun would rather talk than fight, and he's not above using charm person to calm someone he meets. He doesn't misuse someone he has charmed, but he might make a fool of a rude person. When he's forced to take up arms, he's a methodical killer.

Gendrun uses invisibility first and takes to the air to gauge the power of his foes and watch them for a moment as he gets into an advantageous position. If he supposes they are weak and fools, he simply uses sleep and takes any supplies he needs for the trouble. Foes that seem strong get cone of cold to start. Then Gendrun allows his opponents another chance to surrender as he prepares to fire on them from above. He then uses darkness to divide or confuse his enemies for a moment, firing to kill afterward. He continues with this tactic, focusing on weaker foes or obvious psions. A foe that can fly gets Gendrun's attention, and the ogre mage enters melee with that opponent, again fighting to kill. He prefers to take out one opponent at a time, ensuring one foe is dead before focusing on another.

The ogre mage accepts capitulation, demanding tribute from those he defeats, but he isn't greedy or unreasonable. Gendrun saves gaseous form to escape superior foes. When he does so, he uses narrow passages to deter pursuit.