By far the most accessible landing point on Argonnessen is at Totem Beach. Here, great monolithic dragon sculptures gaze down at all who would enter their land. The Seren barbarian tribes come here frequently, viewing the monoliths as holy idols. The tribes doesn’t hesitate to slay outsiders who would defile the site with their presence.


Massive idols are spread across the northwestern coast of Argonnessen, carved to resemble the heads of mighty dragons. The Serens consider this sacred ground, and often gather along the beach to perform holy rites. Most of the Seren tribes have a patron (whom they consider to be a god) among the lords of the Vast. A few dominion lords have given their tribes permission to settle along the beach and the in Great Barrier Mountains, and these Serens fiercely defend this territory from foreign invaders

Dragons of Eberron

On the rocky northern shore of Argonnessen, an immense stretch of coarse beach provides a buffer between the churning sea and the rest of the continent. Seren barbarians, worshipers of the dragons of Argonnessen, whom they consider gods, live and hunt among the islands off the coastline, keeping watch for intruders. Monolithic stone dragon heads stand on Totem Beach, fixing their fierce, frozen gazes on all who come near.

APPROACH

Although the immense beach covers more than two thousand miles, only limited areas are suitable for ship landings; jagged rocks and treacherous terrain cover the remainder of area.

Dozens of small islands dot the waters of the Dragonsreach Sea, and sailors must navigate through them to reach Totem Beach. The largest of these land masses, Seren, is home to the majority of the barbarians in the area. Small settlements exist on other islands in the Dragons reach, though.

Successfully navigating the reef-studded waters of the Dragonsreach requires a DC 22 Profession (sailor) check. Failure by 4 or less means the ship has gone off course, caught in a tide, and been shunted back into the sea. Failure by 5–9 means the ship has run against an island or reef and must be freed (a process taking 1d4+1 hours) before travel can continue. Failure by 10 or more means the ship crashes or capsizes.

FEATURES

The turgid waters of the Dragonsreach surge against a predominantly rocky coastline. In various areas, stretches of sandy beach sprawl back to a dense wall of trees. Enormous stone dragon heads, each over 10 feet tall, are found on the sandy areas and appear less frequently along the rocky zones. Their imperious gaze seems to stare across the water. Beyond Totem Beach, a dense jungle appears impenetrable. Looming over all are the Great Barrier Mountains farther inland.

Characters can walk easily on the sandy beaches, but the surrounding terrain is jagged and dangerous. It counts as difficult terrain; in addition, the sharp rocks shred nonmagical footwear after only a few minutes of walking. A natural armor bonus, magic boots, or a magic vestments spell protects a character’s feet. Otherwise, anyone walking on a rocky area of Totem Beach takes 1d4 points of damage per round and has his base speed reduced by half.

The waters surrounding Totem Beach are rarely calm. A DC 15 Swim check successfully navigates these rough swells.

Savage Seren Totem Guardians, elite defenders of Totem Beach and the Great Barrier of Argonnessen, are stationed on the sandy beaches and regularly patrol the rocky coastline. They have been tasked with guarding the monoliths, and they would gladly die serving their gods’ will.