1. Locations

Cloud Citadel of Zenobaal

Stronghold

Far above the Wyrmsfang Jungle’s highest summit sits a citadel of purple and white stone floating on a sea of billowy clouds. Tall spires of the citadel proper scrape the very pinnacle of the firmament, but the stargazing tower of Zenobaal’s orrery reaches even higher. Those not acclimated to the thinness of the air at these astronomical heights take 1 point of damage to all ability scores every 6 hours unless they succeed on a Fortitude save (DC 15, +1 per previous check). Those acclimated to high altitude receive a +4 bonus on the saving throw.

Keyed Locations

The following features correspond to numbered areas on the map.

  1. Ring of Clouds: This perimeter of swirling white vapor circles the central cloud island of Zenobaal’s citadel. Although appearing to be an idyllic ring of milky white cloudstuff, the circle is actually composed of hundreds of Huge belkers who waste no time in dispatching anyone foolish enough to encroach on the Prophecy Incarnate’s stronghold.
  2. Skyblazer Range: This large area of open cloud is where Zenobaal’s hand picked 101 cauchemar nightmares cavort, feed, and socialize when not commanded to produce a display of fiery aerial wonder at the prophet’s whim.
  3. Maze of Clouds: This cumulus cloud field is arrayed in a dizzying maze whose corridors shift and collude with the wind. When precocious intruders evade the clutches of his belker armada, Zenobaal banishes them to the maze (under a dimensional lock, CL 19th). Few escape. To make matters worse, the maze is prowled by thirteen 24 HD invisible stalkers who prey on the poor souls trapped here.
  4. Forgotten Orrery: Here lies Zenobaal’s one-time obsession, now sheathed in five ongoing prismatic spheres and sealed with potent wards preventing any scrying or transportation magic. Breaching the orrery’s seal requires epic-level magic and a DC 80 Knowledge (arcana) check. The secrets within could be nothing more than the mad meanderings of a delusional mind, or they might hold the key to the end of existence.
  5. Efreeti’s Crucible: This large pocket of superheated air is where Jalm D’akrar (efreet ninja) spends his few moments of leisure, basking in scalding torrents of steam. Anyone entering takes 10d6 points of fire damage per round, and Jalm’s immediate retribution for intruding on his personal demesne.
  6. Citadel: This massive ivory tower’s surface is etched with innumerable dragonmarks that surge with a purple radiance of power. Within, Zenobaal reclines on a white throne inlaid with silver. A crystal mirror set into his throne allows Zenobaal to use greater scrying at will.
  7. Eye of the Tempest: This great spire atop the citadel is composed of the purest Eberron dragonshards and contains magic of awesome power. The spire responds only to Zenobaal’s command, upon which it erects a shield of thunderheads around his entire domain. These tempests unleash storms of vengeance (caster level 20th) upon any who wander too close. Additionally, Zenobaal can command the spire to plane shift his entire cloud demesne to any plane of existence.