Members of the Copious Garden share one steadfast and fundamental belief: all plants are sentient, and they are vastly superior to animal life. The Copious Garden teaches that to harm a plant is the worst sin imaginable. Because of this, most members of the cult suffer from a poor diet, and most display signs of malnutrition and even scurvy.
While the caretakers of the Copious Garden may appear at first glance to be similar to druids in their veneration of plantlife, they lack a fundamental understanding of the balance of nature. Copious gardeners often seed areas with invasive plant species such as ivy or kudzu, which rapidly overtake a biome they’re planted in. Cultists also often exterminate all insects within the overgrown gardens they tend—even natural pollinators like bees and butterflies. Because of this, Copious gardeners can often be seen devoting themselves to manually and painstakingly pollinating the countless flowers and buds under their care with tiny handheld brushes.
The cult of the Copious Garden is most prevalent in the Eldritch Groves, the Greenhaunt, and the Harrowcrowns forests in central Khorvaire. They claim that these forests were once the heart of a much larger swath of abundant, verdant life, and they merely seek to restore “natural order”. While the cult is usually content to toil away in its gardens, they can become violent when plants are cut away or if they are confronted by followers of true druidic beliefs. The cult views druidism as blasphemous heresy that “seeks to perpetuate animal dominance”.
Avassh is known as the Twister of Roots—for good reason. Unlike most daelkyr that wish to bring their corrupting touch upon creatures or minds, Avassh desires to redefine the natural world. To Avassh, a typical forest is a sad, boring affair in desperate need of improvement. Plants, fungi, mold, spores, all draw Avassh’s terrible fascination.
Invasive Overgrowth. Avassh is known to create horrifc, mutated plantlife. Some of these are its active minions, described below, but many others are otherwise “normal” inanimate plants with nevertheless unnatural biology. Flowers that take root in humanoid bones and sing alluring songs, translucent trees with luminous fruit that impart terrible knowledge on those who eat them, seeds that only grow when watered by freshly spilled blood. A vast garden of horrors such as these await all who venture into a forest touched by the Twister of Roots.
Avassh’s Minions. Foremost in Avassh’s regard are its “children”, the ambulatory plant creatures and aberrations that it creates. Gas spores, shambling mounds, myconids, twisted treants and more all can be found in its service. But Avassh doesn’t merely create—it corrupts. Humanoids that receive its touch are implanted with alien plantlife. While some such cultists remain more or less themselves, forming symbiotic bonds with these new additions, others are not so lucky. Avassh’s dolgaunts, for instance, are made by planting seeds in a humanoid that grow into vines and spread roots through the victim’s body, killing the humanoid and replacing its brain and eyes with the tips of these root systems. Such plantlike aberrations are common in Avassh’s cults, and cultists dedicated to the Twister of Roots may not even realize that their bodies are merely the soil in which its true children are planted—or perhaps even more tragically, they may willingly give themselves up to be fertilizer for Avassh’s bloody cornucopia.
Avassh's Lair
Avassh makes its lair in the Writhing Weald, a region of Khyber made lush and verdant by Avassh’s time imprisoned there. The seemingly endless, twitching vines, roots, and branches are festooned with a riot of dancing colors from hideously beautiful flowers, enriched by an ambient, lurid violet glow in place of the natural sun. Every kind of plant-born danger imaginable—and unimaginable—can be found in this deadly garden of Avassh’s twisted devising.
Madness of Avassh
If a creature goes mad in Avassh’s lair or while it can see the daelkyr, it gains a form of indefinite madness. Roll on the Madness of Avassh table to determine the nature of this madness, which takes the form of a character flaw that lasts until cured.
d6 | Flaw | ||
---|---|---|---|
1 | All plants are sentient. Farming them is slavery | and harvesting is genocide. | |
2 | I can hear the forest sing to me and me alone. | ||
3 | If I stand still too long, roots will pierce my feet | from below and anchor me in place. | |
4 | Animals are only meant to be fertilizer for plants— | the superior form of life. | |
5 | A seed has taken root in my brain, and it is slowly | taking over my body. | |
6 | My bones are made of wood, and I am but one | branch in a vast forest. |