1. Locations

Stillstone Holt

Establishment

Over the course of the Last War, the city of Stormhome became known as a hotbed of intrigue and espionage. A neutral city under the rule of House Lyrandar, Stormhome drew spies and mercenaries from across the five nations. With both the Lords of Dust and the Dreaming Dark scheming in Aundair, the northern kalashtar felt that they had to establish a presence in the city to foil the schemes of the Dark. Digging into their treasury, the kalashtar elders purchased a number of rundown warehouses on the waterfront, and so Stillstone Holt was born. While it appears to be a poor community of fisherfolk and shipwrights, it includes a significant number of gifted psions. Will the adventurers work with the kalashtar of Stillstone Holt, or will they end up on opposite sides of a blade?

Stillstone Holt (Hamlet): Conventional; AL LG; 800 gp limit; 5,600 gp on hand; Population 140 adults; isolated (kalashtar 96%, human 2%, elf 1%, other 1%).

Authority Figures: Kanashtai (LG female kalashtar seer 9), Deratath (LG male kalashtar expert 7/telepath 1), Halazerai (LG female kalashtar soulknife 3/rogue 3), Dolarhad (LG male kalashtar cleric 5).

Important Characters: 12 shadowblades (kalashtar soulknife 3), 3 visionaries (kalashtar seer 3), 2 silvertongues (kalashtar telepath 4).

Shadowblades

These soulknives are elite soldiers in the war against the Dreaming Dark. Trained for urban combat, they strike swiftly and suddenly, taking down enemies before they have a chance to react and then disappearing into the shadows again. In addition to their role as a strike force, the shadow watchers are tasked with protecting Stillstone Holt. At any given time of day, four shadow watchers will be patrolling, always alert for any sign of trouble. The soulknives are quiet and serious, utterly dedicated to their deadly task. Most are from the lineage of Harath, a line with a long tradition of shadow service, and they hope to join the atavist movement as soon as they have proven their skills.

Visionary

Visionaries are good at what they do: prowling the streets, reading psychic impressions, and engaging in clairvoyant eavesdropping. Unless shadowblades are on the way, visionaries will flee from combat; their role is to gather information, and they know their own limitations.