The Hall of Justice is an immense complex containing an impossible number of courts and chambers of inquiry. In smaller chambers, immortals debate the actions of the beings observed in the Panopticon. There are angels discussing the Treaty of Thronehold, while inevitables dissect the latest actions in the endless wars of Shavarath. These debates are pro forma; while a judgment is made and recorded in the Infinite Archive, no action is ever taken. The weightier matters are resolved before an inevitable tribunal, led by a Kolyarut, an inevitable representative of the great arbiter of impartial justice whose spirit permeates the hall itself. The tribunal is typically filled out with a planetar and an amnizu, each working to sway the Kolyarut’s deciding vote to their side.

Adventurers who violate the laws of Daanvi are brought before an immortal tribunal. Usually this is a straightforward matter; the judges question the accused. The accused is granted an Advocate and opposed by a Voice of Justice; typically one of these is an angel, the other a devil. Both of these immortals may conjure images from the lives of the accused, drawing on the records gathered from the Panopticon. Such a case could be resolved quickly, but depending on protocols invoked or evidence sought (“Your honors, I’d like to show you three years of the defendant’s childhood”), a case can take quite a long time. Luckily for the accused, the Flowing Time property of Daanvi ensures that when—or if—they return to the Material Plane, time has passed for their friends and foes much more slowly.

Once a case is resolved, the inevitable tribunal enacts their judgment; this ruling is final, and can’t be questioned or appealed. The “Daanvian Judgment” sidebar presents ideas for penalties that might be imposed on a wrongdoer.