The Fighter and Mage are making their way through a dense, quiet section of the forest. The air is unusually still, and there are strange, glistening strands of webbing stretched between trees. As they step into a small, dark glade, the ground suddenly trembles, and two Giant Spiders drop from the canopy, while a Giant Centipede scurries out from beneath a mossy log!
Initiative:
- Fighter: (1d20+2) = 15. Total 17.
- Mage: (1d20+2) = 8. Total 10.
- Giant Spider 1: (1d20+3) = 18. Total 21.
- Giant Spider 2: (1d20+3) = 12. Total 15.
- Giant Centipede: (1d20+2) = 5. Total 7.
Initiative Order: Giant Spider 1 (21) -> Fighter (17) -> Giant Spider 2 (15) -> Mage (10) -> Giant Centipede (7)
Round 1:
- Giant Spider 1 (Initiative 21): Drops down, aiming for the Fighter.
- Actions: 3
- Action 1 (Move): Drops 20ft (Move action).
- Action 2 (Strike): Bites Fighter's AC 20. (Roll 1d20+2 = 17. Total 19).
- Result: Misses AC 20.
- Action 3 (Skill/Ready): Readies an action to bite if the Fighter moves away.
- Fighter (Initiative 17): Draws his sword, gets in position, and strikes back.
- Actions: 3
- Action 1 (Equip/Interact): Draws Longsword (free action, for this purpose, assumed not to consume a primary action if done fluidly).
- Action 1 (Move): 30 ft. towards Giant Spider 1, getting into optimal position.
- Action 2 (Strike): Longsword vs. Giant Spider 1's AC 13. (Roll 1d20+5 = 12. Total 17).
- Result: Hits AC 13. Damage: 10 slashing damage. Giant Spider 1 takes 10 damage (HP 16 -> 6).
- Action 3 (Skill/Demoralize): Attempts to Demoralize Giant Spider 1. (Roll 1d20+8 Intimidate vs. DC 10+2HD+WIS = 16. Rolled a 14. Total 22).
- Result: Giant Spider 1 is Shaken for 1 round (-2 attack rolls, saving throws, ability checks, skill checks).
- Giant Spider 2 (Initiative 15): Lands near the Mage and attacks.
- Actions: 3
- Action 1 (Move): Drops 20ft.
- Action 2 (Strike): Bites Mage's AC 14. (Roll 1d20+2 = 15. Total 17).
- Result: Hits AC 14. Damage: 7 piercing damage. Mage takes 7 damage (HP 25 -> 18).
- Poison: Mage must make a DC 13 Fortitude save. (Roll 1d20+1 = 6. Total 7). Failed! Mage takes 1 Strength damage (Str 10 -> 9).
- Action 3 (Move): Moves 10ft to gain a slightly better position.
- Mage (Initiative 10): Reacts to the bite and counterattacks.
- Actions: 3
- Action 1 (Cast Standard): Casts Burning Hands (2d4, avg 5) in a 15ft cone, catching Giant Spider 2 and the Centipede (if close enough, assumed yes this time).
- Target: Giant Spider 2 (DC 13 Reflex save, rolled 8. Total 11). Fails! Takes 5 (avg) + 2 (level) = 7 fire damage. Spider 2 takes 7 damage (HP 16 -> 9).
- Target: Giant Centipede (DC 13 Reflex save, rolled 15. Total 17). Succeeds! Takes half damage: 2 (avg) + 2 (level) = 4 fire damage. Centipede takes 4 damage (HP 5 -> 1).
- Action 2 (Move): Backs away 30 ft. from the immediate threat.
- Action 3 (Cast Swift): Casts Shield (1 action). Mage's AC becomes 18.
- Giant Centipede (Initiative 7): Scuttles towards the Mage.
- Actions: 3
- Action 1 (Move): Moves 20 ft. towards the Mage.
- Action 2 (Strike): Bites Mage's AC 18. (Roll 1d20+2 = 7. Total 9).
- Result: Misses AC 18.
- Action 3 (Move): Moves 10 ft. to flank with Giant Spider 2 if possible for next turn.
Round 2:
- Giant Spider 1 (Initiative 21): Shaken, but still focused on the Fighter.
- Actions: 3
- Action 1 (Move): Adjusts position slightly.
- Action 2 (Strike): Bites Fighter's AC 20. (Roll 1d20+2 -2(Shaken) = 19. Total 19).
- Result: Misses AC 20.
- Action 3 (Skill): Attempts to use Web (a non-attack action for spiders). (DC 12 Reflex save for Fighter, rolled 18. Total 21).
- Result: Fighter avoids the webbing.
- Fighter (Initiative 17): Focuses on the weakened Giant Spider 1.
- Actions: 3
- Action 1 (Move): Positions for flanking if possible (assume Mage is close enough for flank with Spider 2).
- Action 2 (Strike): Longsword vs. Giant Spider 1's AC 13. (Roll 1d20+5 = 15. Total 20).
- Result: Hits AC 13. Damage: 10 slashing damage. Giant Spider 1 takes 10 damage (HP 6 -> -4). Giant Spider 1 is defeated!
- Action 3 (Move): Moves to get between the Mage and Giant Spider 2.
- Giant Spider 2 (Initiative 15): Still after the Mage.
- Actions: 3
- Action 1 (Move): Adjusts for new position.
- Action 2 (Strike): Bites Mage's AC 18. (Roll 1d20+2 = 8. Total 10).
- Result: Misses AC 18.
- Action 3 (Skill/Ready): Readies an action to bite if the Mage tries to move away.
- Poison Check (Mage): Mage must make DC 13 Fortitude save against previous poison. (Roll 1d20+1 = 12. Total 13). Success! No further Strength damage.
- Mage (Initiative 10): Sees the Centipede is nearly dead and the Spider is failing to connect.
- Actions: 3
- Action 1 (Cast Standard): Casts Scorching Ray (2 rays, 4d6 fire, avg 14 per ray).
- Target 1 (Ray 1): Giant Spider 2. (Touch Attack Roll 1d20+3 = 17. Total 20). Hits! Damage: 14 (avg) + 2 (level) = 16 fire damage. Spider 2 takes 16 damage (HP 9 -> -7). Giant Spider 2 is defeated!
- Target 2 (Ray 2): Giant Centipede. (Touch Attack Roll 1d20+3 = 9. Total 12). Hits! Damage: 14 (avg) + 2 (level) = 16 fire damage. Centipede takes 16 damage (HP 1 -> -15). Giant Centipede is defeated!
- Action 2 (Move): Backs away, gaining distance from any lingering threat.
- Action 3 (Skill): Takes 10 on a Spellcraft check to identify any lingering magical residue (DC 10).
Combat Concluded!
The glade falls silent once more. The Mage is feeling the effects of poison (1 Str damage), but the combat was swift and decisive. The Fighter was able to move into position and deliver consistent damage, while the Mage, despite being bitten, effectively used spells to eliminate threats. The 3-action economy allowed both to feel active and make tactical decisions each round.