Alexandra Hart
  1. Characters

Alexandra Hart

Polyglot
Player Character

Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

     Dealing in secrets and information, especially that which was overheard, has been Polyglot's life. She has followed Dominaria's tenet of thievery; not of material things (mostly), but of knowledge. Her obsession of learning languages that started early in life turned into an integral part of her business, learning mother tongues of races she wanted to do business with to try to curry favor with them. Though she is not a devout follower of Dominaria herself, Alexandra uses the information at her disposal to safeguard the faithful of Dominaria from those who might do them harm, as a favor to the parents that raised her.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.
     Alex grew up with most essentials, and those she didn't have she learned to steal. Her family lived in a complex of many households, often interacting with other families who had followers of Dominaria, due to her parents. She put up with it. Running around between her different "businesses" is what she now considers home.
[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 
     Her parents, Max and Beatrix, raised her, but were usually working and not at home to take care of her. Because of this, she would go around town talking to (and stealing from) various people, and trying to learn languages she was hearing but couldn't understand. She would often team up with other kids to play distraction while someone stole something. One kid she would do this with regularly was Niko, a human.
[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?
     While Alex was ok at talking to people, she would consider her strength is eavesdropping, stealing, and being flexible. When there was a difficult target, she would climb anything nearby to get a vantage point or better position to execute her plan. Due to this, she neglected her physical training, being weaker than most average people.

Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?
     A combination of her love of learning languages, her self-taught skills of sneaking around and stealing things to get by, and overall using the nature of her race to trick and deceive people led her to the roguish arts. She was also hired and taught by actual rogues wishing to make use of her services so that she might provide better business.
[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?
     She has run a translation service as a front, being an information broker behind the scenes. People pay money to have things translated, good money to have them translated in secret, and even better to know those secrets.
[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?
     Information of business to be had and riches to be made from overseas became too tempting, and Alex has decided try to capitalize on an opportunity afforded by Captain Monday to bring her business the mainlands.
[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?
     Alex wants to gain information and give that information to the people who pay top dollar for it so that she can gain wealth and live a comfortable life.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people
     Niko, her childhood friend turned merchant, has helped her in many ways, and she wishes to repay that. She has been told to follow Xavier, her abandoned brother, and to report his actions to their parents, as well as not give information on their relationship.
[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust
     Alex has made deals with Relewiese in the past, and "trusts" her enough to continue working with her. The same goes for Garak, who has provided her with jobs in the past. Her trust is enough to keep them within the throwing distance of a dagger.
[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.
     In the past, after a few interactions, Alex made a deal with Relewiese that if someone wants information that the other has, payment must be made in more information. Both of us being information brokers means this exchange benefits both parties.
[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer
     Alex does not like arguing, so she will find the fastest route to stop an argument, even at the detriment to herself, unless it will severely harm her.

Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.
     She is extremely selfish, especially with her wealth. Every action she takes that is not directed toward ending an argument is intended to advance her wealth.


Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


Appearance

Hair
White, shoulder length

Eyes
Dark brown

Skin
Pale

Height
5' 5"

Usual Clothing
Open button up over tied white t-shirt with brown capris

Persona: Lalmish
Posh black dragonborn

Persona: Fay
Apathetic, smug tiefling

Persona: Niko
Happy, carefree human

Personality

Background

Ideals

Mannerisms

Goals

Flaws

Fears

Title
Polyglot

Type
Player Character

Age
25

Gender
Female

Pronouns
She/Her

Appearance

Hair
White, shoulder length

Eyes
Dark brown

Skin
Pale

Height
5' 5"

Usual Clothing
Open button up over tied white t-shirt with brown capris

Persona: Lalmish
Posh black dragonborn

Persona: Fay
Apathetic, smug tiefling

Persona: Niko
Happy, carefree human

Background

Ideals

Mannerisms

Goals

Flaws

Fears