When facing uncertainty, you will be rolling dice to find an answer through your attributes and skills. As a player, this is your primary method of interaction with the world. Any time you ask could I possibly do ___? and the answer is uncertain, it is found using skill rolls.
However, the character you embody is more than their character sheet. As a living, thinking being, the solutions you come up with are bound to stretch the limits of what this game’s mechanics represent, and that’s all right! When trying to overcome an obstacle, do not hesitate to offer solutions that seem intricate or not strictly applicable to a single skill. Your Game Master will work with you to find an appropriate combination of rolls to represent your actions. Keep in mind, your Game Master ultimately has the last word on what is possible and what isn't. While your job is to play your character, the Game Master's job is to keep the balance between your fun and the consistent application of the rules across the table.
Rolling a skill
- When making a skill roll (often simply called rolling a skill), the Game Master will always specify the attribute of the roll. They might ask for "Traversal with toughness" or "Negotiation with Intelligence or Presence".
- Roll the base d12 along with the skill die. If you are unskilled, replace the skill die by a score of 1.
- Take the higher result and add the required attribute as bonus. If this total number beats the Difficulty Level (DL) set by the Game Master, you succeed.
- Take the lower result to find your degree of success or failure. Every four points on the die corresponds to a step, as shown below.
Roll | Failure | Success |
---|---|---|
9-12 | Failure but… | Great Success, and… |
5-8 | Failure | Great Success |
1-4 | Failure and… | Success |
When the skill roll is opposing you to another creature, the DL is set by that creature. This means in a given situation, your performance might be enough to best one of your opponents but not the other.
Advice