1. Characters

Jack Kidd

Self-Proclaimed Supervillain

"As they say, words are the noodles of the... soup."
- Jack Kidd, "We're doing the Turnabout LIVE! (Playtest)"

Current self-proclaimed "supervillain" and member of the Paranormal Affairs Department. As confusing as he is sociable, Jack Kidd seemingly popped up out of nowhere one day and began inserting himself into the affairs of the justice system for reasons unknown. Despite his claims of villainy, Kidd is an evidently mostly level-headed and friendly person, though not without his quirks and occasional bits of self-proclaimed "evil schemes".

Records show Kidd currently operates the supervillain organization "Dreadmore Inc.", having inherited it from his late mother, the infamous supervillain Miriam Dreadmore. Despite this, no actual crimes have been linked to him as of yet, aside from a currently unpaid jaywalking ticket.

Kidd has recently gained notoriety for his antics in managing to somehow finesse himself into prosecuting multiple cases in court, despite apparently having no formal qualifications. The most notable instance involved him attempting to cook french fries during a trial, leading to him to spilling the hot oil all over his legs and suffering severe burns as a result. The incident has caused some to refer to him as the "Oil Guy".

Investigation into public records has shown Kidd originally carried the name "Jack Dreadmore", but had his last name legally changed after his mother's death.

Appearance

Height
5'6

Eyes
Brown

Hair
Medium-length black

Details
Wears glasses

Stature
World's least most imposing man

Skin
Fair white

Personality

Gestures
Exaggerated and almost cartoonish movements, often smoothy transitioning between different hand motions and an overall somewhat "flamboyant" way of moving, contrasted by his often reserved personality.

Voice
Fairly deep and "radio host" like. Average American accent that sometimes almost slips into a more southern type when agitated.

Fears
The paranormal, the mystery of the afterlife, heights.

Quirks
Has a noticeably evil-sounding laugh. Often carries some sort of portable game system in his pocket wherever he goes, though often lacks the opportunity to use it. Tends to refrain from swearing unless something really gets to him. Lacks regard for many social conventions. Often takes things too personally.

Morals and Beliefs
Notable disregard for authority, and has an inherent distrust of the police, only being willing to work with any particular officer if he personally has judged them to be trustworthy. Despises murder in any way, shape, or form. Dislikes being rude, but is also quick to snap back if someone verbally slights him first. Has a tendency to openly moralize to others and adopt a bit of a "holier than thou" attitude at times.