The New Generation
The City
Big city at the west coast of the United States of America. It's always sunny, always beach time, and there's always a villain right around the corner. The headquarters of A.E.G.I.S. is right in the city center, with their biggest bureau also acting as the first point of contact for anyone searching for help, resources, or assistance on a probable awakening of superhuman abilities.
One of the most touristy parts of the city is the beach promenade. It's nearly as famous as Santa Monica Pier in Los Angeles. With sunshine and summer-like temperatures all year long, life feels like an endless beach-party.
Countless people from countless cultures and walks of life populate this great city. It’s a contradictory and wonderful combination of darkness and light, crime and heroism, corruption and hope, past mistakes and the promise of change. It’s always been the city of tomorrow and yesterday, and that’s never been more true than today.
Cape Coast High, or CCH, is one of the highschools in Heldencoast City, but by far the most renowned and prestigious. The great hero Phoenix Punch is an alumnus, and rumor has it a lot of other superhumans either went here or are attending right now.
Cape Coast High is completely modern and uses the newest technology to fulfill their educational duties. Every student there gets a special tablet, a so called CC-Link, that is linked to them specifically and can be used to access the school's network, social media hub, club activities, knowledge base, teaching schedules, and student information.
The classes at Cape Coast High are numbered, using the simple Numeral - Letter principal. First years at the school are normally in class 1, and depending on a lot of administrative reasons, get put into the different classes, ranging from A to E.
Every student at the school has to go through the A.E.G.I.S.-Check Up every two years, where Healthcare workers and A.E.G.I.S.-Agents check on the students health and possible corruption or power-development. This happens in absolute privacy, and none of the results will get shared. Parents or caregivers can opt out their children with a written statement.
Those checkups are used to determine if someone holds potential to be a superhero in the future and provide them with the appropriate assistance.
Artwork made by Birmel Guerrero
Important People and Organizations
We are trying to bring order into this chaos.
The Advanced Expert Group for Intervention and Security.
It's a governmental agency for the superhuman world. Its roots go way back to the Gold Generation, but its changed a great deal over the years. At this point, it has agents and strike teams, superhuman holding facilities, a tremendous intelligence network, and more. When superhuman law enforcement is necessary, it comes from A.E.G.I.S. That makes them somewhere between a constant thorn in the side of the superheroes of every major city, and one of their strongest allies.
Only the highest-level agents of A.E.G.I.S. know who’s on the current Board of Directors. They’re all either agents or important people in the superhuman community or the world at large. And the decisions they make are ostensibly for the good of the whole world...but superheroes have come into conflict with A.E.G.I.S. and its Board plenty of times, either publicly or secretly.
A.E.G.I.S. is always on the lookout for new talent, for those who can do what needs doing to keep the world safe from genuine superhuman threats. It’s found agents even among the young. A.E.G.I.S. keeps files on everyone and fosters and recruits new talent wherever possible. But A.E.G.I.S. isn’t a place to be a superhero—it’s a place to be an agent, a servant of a greater purpose that pushes you to make hard decisions. Joining A.E.G.I.S. can change you, and not always for the better.