Travel Time per Hex
  1. Notes

Travel Time per Hex

Rules

One hex = 60 miles.  Average walking speed is 3mph.  Let's assume these are heroes and their average walking speed is 4mph.  That means it takes 15 hours to cross 1 hex.  Quick is 6mph.  Slow is 3mph.  

Traveling across Mokkden Caverns, Scorched Grove, swamp, or forest is difficult terrain, so double the travel time.

On a road per hex:

Slow/Stealth 20 hours    
Average 15 hours    
Quick 10 hours DC 15 Con (modified for weather) for a level of exhaustion.  Failure by 10 or more means a second level of exhaustion. Passive Perception is reduced.
Very Quick 8 hours 1 level of exhaustion.  DC 15 con (modified for weather) for a second level of exhaustion.  Failure by 10 or more means a third level of exhaustion. Passive Perception is greatly reduced.