1. Races

Almiraj

Small Beast, Unaligned

AC 13
Initiative +3 (13)
HP 3 (1d6)
Speed 50 ft.
mod
save
mod
save
mod
save
Str
2
-4
-4
Dex
16
+3
+3
Con
10
+0
+0
Int
2
-4
-4
Wis
14
+2
+2
Cha
10
+0
+0
Skills Perception +4Stealth +5
Senses Darkvision 30 ft., Passive Perception 14
Languages —
CR 0 (XP 10; PB +2) 

Traits

Familiar. With the DM's permission, the Find Familiar spell can summon an almiraj.

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Source: ToA, page 211