1. Races

Locathah

A resilient aquatic people of fish-like folk, who have endured a lot of hardship in the past. Often living near water, Locathah literally can not live without it, making them a rather rare sight on land; especially in landlocked areas.

Medium Humanoid (Locathah), Neutral
AC 13 (natural armor)
Initiative +1 (11)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 30 ft.
mod
save
mod
save
mod
save
Str
13
+1
+1
Dex
12
+1
+3
Con
12
+1
+1
Int
11
+0
+0
Wis
10
+0
+0
Cha
11
+0
+0
Skills Athletics +3Perception +2

Gear Spear

Senses Passive Perception 12
Languages Aquan, Common
CR 1/2 (XP 100; PB +2) 

Traits

Leviathan Will. The locathah has advantage on saving throws against being charmedfrightenedparalyzedpoisonedstunned, or put to sleep.

Limited Amphibiousness. The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack. The locathah makes two melee attacks with its spear.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.

Source: GoS, page 243.

Player Options

These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.

  • Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
  • Age. Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.
  • Alignment. Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.
  • Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
  • Natural Armor. You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • Observant and Athletic. You have proficiency in the Athletics and Perception skills.
  • Leviathan Will. You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
  • Limited Amphibiousness. You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.
  • Languages. You can speak, read, and write Aquan and Common.