1. Races

Liondrake

Large Monstrosity, typically Neutral
AC 16 (natural armor)
Initiative +2 (12)
HP 119 (14d10 + 42)
Speed 40 ft., Fly 60 ft.
mod
save
mod
save
mod
save
Str
19
+4
+4
Dex
15
+2
+2
Con
17
+3
+3
Int
6
-2
-2
Wis
12
+1
+1
Cha
12
+1
+1
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Draconic
CR 7 (XP 2,900; PB +3) 

Actions

Multiattack. The liondrake makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Blood-Chilling Roar (Recharge 4–6). The liondrake lets out a terrifying roar audible out to 300 feet. Any creature within 30 feet of the liondrake that can hear its roar must succeed on a DC 14 Wisdom saving throw or be frightened of the liondrake for 1 minute. A creature that fails the save by 5 or more is also paralyzed for the same duration. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this liondrake's Blood-Chilling Roar for the next 24 hours.

Source: FTD, page 207