Tiny Monstrosity, Any Alignment
AC 12
Initiative +2 (12)
HP 5 (2d4)
Speed 40 ft., Climb 30 ft., Fly 40 ft.
mod | save | mod | save | mod | save | ||||||||
Str | 3 | -4 | -4 | Dex | 15 | +2 | +2 | Con | 10 | +0 | +0 | ||
Int | 11 | +0 | +0 | Wis | 12 | +1 | +1 | Cha | 12 | +1 | +1 |
Skills Perception +5, Stealth +4
Immunities Poison; Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Common but can't speak
CR 0 (XP 10; PB +2)
Traits
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Familiar. With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Source: BGDIA, page 241